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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-12-02 00:00:00Z and 2019-12-03 00:00:00Z
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is there anything (settings etc) that could cause normal ddnet client to set its mouse position to nan
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@noby screen resolution of 0 being reported by OS maybe
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would they be able to play like that?
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no, but OS might misreport it for a moment while changing resolutions
07:53
or minimizing
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interesting
07:54
in game their aim just stays up and to the left the whole time
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could probably check if mouse position is outside of bounds and reset it
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client side or server side
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would be cool if it printed a dbg msg if it ever had to reset it
07:56
bcs ive only seen the nan mouse pos a couple times and one of them was a broken bot
07:56
and wondered if the other time i saw it was also someone trying to bot
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ah, I thought you had regular players reporting that
07:58
yeah, some misbehaving bot is much more likely
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maybe the server could check for that too
08:01
if someone has nan mouse pos assume theyre doing something shady (?)
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[quakenet] deen BOT 2019-12-02 08:15:29Z
I guess
08:50
5261ca2 Invert hook coll colors when using cl_show_hook_coll_always and +showhookcoll is pressed - d3fault 5e8439a Merge pull request #1968 from d3fault/always-show-hook-coll-signaling - def-
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  • SetAlpha should be called WithAlpha and only works for RGBA
  • Fix type correctness of color_scale and introduce color_invert
  • Nicer hook coll color handling in RenderPlayer
Exported 26 message(s)