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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories β€” IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-11-22 00:00:00Z and 2019-11-23 00:00:00Z
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but the new client may suck for him ;) version 9.3.1 was the last SDL1 version. I've seen pcs out in the wild where SDL1 was faster than SDL2. and its the latest version with an android release
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what does faster mean on cpu side?
04:28
100 nanoseconds faster?
04:29
i dunno if sdl2 changed smth about the pollrate from the input, but i honestly doubt that if someone really has laggs with newer clients that he didnt had before, that sdl is the reason
04:30
its most likely some network code, some specific gpu command or some windows internal thing that forces the CPU core to switch or smth like that
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ChillerDragon 2019-11-22 08:43:37Z
I thought Konsti uses Linux
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Ctrl+shift+S acts different than going to 'file -> save as'. Ctrl+shift+S instantly saves current map to the current file without user confirmation and then opens the map browser to select a new place to save it to. I guess it is expected that it does not overwrite the current map and behaves like 'file -> save as'.
12:38
227a223 Fix a few names in popups - ChillerDragon c0eb81f Merge #1971 - bors[bot]
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wtf no
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ChillerDragon 2019-11-22 14:42:44Z
hm?
14:46
Never
14:46
Reject this
14:46
monkaS
14:51
make 0.7 change it
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ChillerDragon 2019-11-22 15:05:07Z
what is wrong w u guys :/
15:05
its a laser not a rilfe
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Looks like a pretty pointless change to me, but whatever floats your boat πŸ˜›
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Cellegen | HU 2019-11-22 15:05:46Z
the weapon itself is a rifle indeed, but what it shoots is laser saddo
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im used to typing rifle in rcon now
15:06
why would you randomly change it
15:06
especially for that reason
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@jao because 0.7 changed it
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ChillerDragon 2019-11-22 15:06:11Z
@Learath2 i did copy a lot of code between the two versions and thats one of the few annoyences
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0.7 doesnt matter for us..
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You know 0.7 can do no wrong
πŸ‘ 2
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ChillerDragon 2019-11-22 15:06:30Z
yes
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Cellegen | HU 2019-11-22 15:06:30Z
cuz its basic af
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Like pointlessly moving player information out of the snap, they would never do such a stupid thing
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ChillerDragon 2019-11-22 15:06:57Z
:/
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im sure its less of an annoyance to fix it in your copy pasting then to always mistype it in commands from now on
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ChillerDragon 2019-11-22 15:07:17Z
make alias
15:07
oh wait aliases is a 0.7 only thing
15:07
troll
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Cellegen | HU 2019-11-22 15:07:37Z
double code in one meaning? > just for chiller
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They have console aliases?
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ChillerDragon 2019-11-22 15:07:43Z
nah
15:07
im just trollin
15:07
πŸ˜„
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how often do you really copy paste laser related code from 0.7 to 0.6
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ChillerDragon 2019-11-22 15:08:05Z
oh cmn laser is the future
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Cellegen | HU 2019-11-22 15:08:11Z
nope
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ChillerDragon 2019-11-22 15:08:12Z
you have to get used to it at some point
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I should finish up my 0.7 port sometime
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ChillerDragon 2019-11-22 15:08:33Z
lets do it step by step
15:08
and not all at once
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we can choose to keep rifle in 0.7
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ChillerDragon 2019-11-22 15:08:49Z
nah that would be annoying
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Cellegen | HU 2019-11-22 15:08:50Z
chiller, moving tiles >>>> laser
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I don't like working with others while prototyping
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ChillerDragon 2019-11-22 15:09:05Z
what r u prototyping?
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The new teams with separate gameworlds
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ChillerDragon 2019-11-22 15:09:23Z
for 0.6 or 0.7 ?
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I make sure all of my commits are clean. You can apply it wherever you want
15:10
but I'd never implement it on 0.6 too many things could break and then @jao will have my head
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ChillerDragon 2019-11-22 15:10:06Z
πŸ™‚
15:10
i still dont get ddnet7
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ChillerDragon 2019-11-22 15:10:43Z
whats about d7 vs master
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master is fokkonauts direct port
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ChillerDragon 2019-11-22 15:10:53Z
which one should be used?
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d7 is the complete rewrite I'm working on
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ChillerDragon 2019-11-22 15:10:59Z
yea ik
15:11
so what is planned
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it's not done, so obv you can't use it
15:11
Code that is a lot cleaner is what is planned πŸ˜›
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ChillerDragon 2019-11-22 15:11:23Z
so d7 is planned to replace master?
15:11
ok
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d7 will probably be what we release for ddnet if we migrate to 0.7
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ChillerDragon 2019-11-22 15:11:51Z
so contributing to master isnt too helpful?
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Depends on your immediate goal
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ChillerDragon 2019-11-22 15:12:11Z
not that my contibutions help at all xd
15:12
troll
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i dont think foko is still maintaining that?
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If you want ddnet to migrate to 0.7 you can help me with d7 after I finish laying out the groundwork
15:12
If you want to fix something about ddrace that is currently on 0.7 you should help with master
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ChillerDragon 2019-11-22 15:12:58Z
yea i see if i want to fix my currently runnign 0.7 srv i might commit to master but if i want to save ddnet longterm its wiser ot contribute to d7
15:13
oh so you actually do not want to disturbed during the groundwork in d7?
15:13
k im a not spam u with typo prs then πŸ˜„
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@ChillerDragon you can try, but I won't just be accepting copy pastes from ddnet. If there is cleanup to be done, it'll be done before anything gets merged
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ChillerDragon 2019-11-22 15:14:38Z
is d7 server and client?
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d7 is just server work for now
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ChillerDragon 2019-11-22 15:14:53Z
is it using 0.7 style?
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In the long run if I feel like it, I'll strip all of the new ui out of d7 and release a client aswell slowly adding in ddnet client features
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ChillerDragon 2019-11-22 15:15:29Z
btw i am working on a client that slowly gets added ddnet features
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0.7 style is not different from 0.6 style, it's all the same code style
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ChillerDragon 2019-11-22 15:15:48Z
it has some basics πŸ™‚ and i focused on keeping the original commit authors
15:16
well some things are more 0.7 way than 0.6/ddnet
15:16
idk about server too much tho
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I'm also doing my best not to modify too much of the vanilla code so I can easily merge in changes from vanilla
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ChillerDragon 2019-11-22 15:16:34Z
yea thats what i mean
15:16
πŸ™‚
15:17
oh btw what do you think about using rcon for timeout instead of chat?
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I think next thing I'm doing is finishing up teams
15:17
Then I'll add layers to maps
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ChillerDragon 2019-11-22 15:17:25Z
just send a unauthenticated rcon command with timeout code
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I don't remember why that wasn't done to begin with. We do use rcon commands for other things
15:18
Timeout I really want to get into vanilla with some proper session resumption, but that's just so much work
15:18
I barely have motivation to eat breakfast nowadays πŸ˜›
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ChillerDragon 2019-11-22 15:18:35Z
timeout in vanilla?
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Proper timeout in the network code
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ChillerDragon 2019-11-22 15:18:51Z
there is no need for timeout in vanilla :/
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See this is why I absolutely hate contributing with vanilla πŸ™‚
15:19
It's a network feature with very small overhead, just set the timeout to 0s, but no
15:19
Most of you just complain about anything that doesn't have direct use
15:20
It'd also help roaming clients
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ChillerDragon 2019-11-22 15:20:50Z
well vanilla is planning to add ddrace support
15:20
so its not too bad
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Oh that's horrible news
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ChillerDragon 2019-11-22 15:21:18Z
xd
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Imagine vanilla release cycle for ddrace
15:22
Wait 10 years for new features
15:23
Or ddrace without teams because those dont really fit in the code nicely
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ChillerDragon 2019-11-22 15:25:21Z
well it could also be nice if the vanilla client just adds a freeze texture instead of ninja and a bit of freeze prediction maybe hookthrough support a few client side things that are a nice base and not blocking any modifications on top of it
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We had a freeze texture instead of ninja
15:25
It was an ice cube iirc
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ChillerDragon 2019-11-22 15:25:56Z
never saw that o:o
16:17
though it'd be awesome if just that "ice cube" would be an overlay on actual player skin instead of replacement, like this one or the ninja (edited)
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@Soreu damm that is actually pretty funny
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ChillerDragon 2019-11-22 16:38:43Z
yea a overlay would be great πŸ™‚
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@Learath2 contributing to vanilla is a pain in the arse
17:04
I added 5 options for chat sounds, so u can mute the annoying chat
17:04
Dune said its bloat
17:04
lol lol lol lol
17:04
rifle is faster to type than laser
17:04
So we keep rifle
17:04
bluekitty bluekitty
20:06
"GitHub will capture a snapshot of every active public repository on 02/02/2020 and preserve that data in the Arctic Code Vault! Upload all natively-stored code soon!"
poggers 1
20:06
ddnet in the artic
20:06
poggers
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Could someone remind me how to permanently have entities overlay set to 100%?
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Hi, it would be cool if DDNet would have a option to change the Texure [Game.png, Particles.png, Gui_Cursor.png and Emoticons.png] in game, I like this function in other clients, but DDNet is the best client in my opinion, so i am kinda missing that function, I like all the customize options in DDNet so its kinda sad this is not included (I know you can change the texture with renaming, but in game is better). Would be nice. Thanks in advance
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@Soreu cl_overlay_entities 100 in settings_ddnet.cfg
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@jao That resets on game restart
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i dont think there is another way then
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Sure there was, because... few years ago... I had it, without resetting and without making DDNet settings read-only. But I couldn't find the way on forum :/
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previously you could do it through abusing timeout code setting
21:40
but that’s gone now
21:40
it was some simple thing
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I just created force_entities.cfg in DDNet directory, and in shortcut settings added -f "force_entities.cfg" to launch game with additional config file
22:00
Would be nice if there would be "game shortcut settings" or so in https://ddnet.tw/settingscommands/
22:00
especially if there are any more than the -f
22:01
https://www.teeworlds.com/?page=docs&wiki=client_commands has "Startup commands" but with info only about debug console
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ChillerDragon 2019-11-22 23:12:02Z
what about reserving some tiles index for modifications based on ddnet? maybe even visually mark them in entities.png as placeholdes so that modders know those tiles will be unused as ong as possible?
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