Guild icon
DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-11-16 00:00:00Z and 2019-11-17 00:00:00Z
Avatar
where is the code that modifies player velocity to fall down with gravity after being freezed ? (edited)
Avatar
after being freezed?
Avatar
They simply don't do inputs anymore when frozen.
Avatar
@fokkonaut Yes after character its freezed, velocity starts to get near to gravity so tee start to fall down to the ground. There must be a code which applies gravity to freezed character
Avatar
there is no such thing xd
Avatar
Awww I thought I can change the physics to increase gravity after being freezed
Avatar
Of course you can
13:10
But you have to write it yourself, it doesnt exist in the normal ddnet code
Avatar
Right thank you!
Avatar
@mohsen7s you could just insert tune zone with gravity settings on all the freeze - but that would work just for ddrace
Avatar
You'd need to check in the gamecore while applying gravity
Avatar
Why is the laser invisible in ddnet when you shoot straight up while falling?
14:29
its also in my 0.7 port, but not in vanilla/other gametypes
Avatar
For me it works. Or do you mean falling with insane fast speed?
Avatar
no, normal speed
14:40
okay weird
14:40
its only in my mod and in ddnetpp
14:40
@ChillerDragon (edited)
14:40
u know why?
Avatar
ChillerDragon 2019-11-16 14:59:25Z
ddnet++ is a mess xd and ur mod inspired by this mess...
15:00
once i desided that selfrile is too easy when using a straight wallshot while falling down so i made it invisible
Avatar
@fokkonaut might have something to do with projectile extrainfo
Avatar
@Learath2 in 0.7?
15:22
xd
15:22
a laser shot
15:22
laser is no projectile
15:22
and extrainfo is from ddnet
Avatar
Idk maybe they adopted it
Avatar
xddd
Avatar
1) store game uuid in its own column since its not relevant to the tee's state (the savegame buffer is also too small to append the entire uuid..) 2) log game uuid on load to be able to trace back
Avatar
@fokkonaut it's probably related to NetworkClipped()
Avatar
o yea, right
Exported 32 message(s)