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Teeworlds/DDNet related media only
Between 2019-11-06 00:00:00Z and 2019-11-07 00:00:00Z
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make ddnet closed source if that's what it takes...
13:29
95% of players don't give a shit
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ChillerDragon 2019-11-06 13:31:24Z
wat?
13:31
@Boci what would be the advantage of making it closed src?
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i have no idea how true that is
13:32
i was responding to that
13:33
also
13:33
i'm just asking, would there be a way of pushing the game to steam?
13:33
like ddnet itself
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ChillerDragon 2019-11-06 13:41:08Z
reverse engeenering is a thing too
13:41
also closed src clients can be spoofed
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You can't take away the source 😛
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ChillerDragon 2019-11-06 13:41:55Z
also it being open all the time requires some sort of obfuscation or comeplete restructure to the code to make it harder to reverse
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Teeworlds has unencrypted traffic and past source available, it's a breeze to reverse engineer
13:43
We could maybe have an account system where we require proof of work to create an account to make sure it actually takes time to create an account
13:43
@Boci we are greenlit on steam, we can release it anytime, but we didn't want to release without a tutorial, and no one made a tutorial, so it's just kinda sitting there
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what tutorial ?
13:48
what does proof of work mean ?
13:48
like videos of me finishing or what?
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Tutorial to start playing ddnet, so new people can start playing
13:52
It's reaally hard to learn how to play this game, we are just so used to it by now, but I tried showing a couple friends 2 days ago and they were all but lost
13:53
Proof of work is a way for the computer to prove that it has spent some time doing work. If you have proof that they spent time, they can't just spam accounts as it'd take time to create them. If that makes any sense
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timakro worked on it alot
13:55
he just needs a map
13:55
a few translations
13:55
and it's ready
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the map is the hard part
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it is really hard to learn, for example when i showed my group of friends teeworlds, they thought it's a shooter game, so picture this: 7 people join Epix (novice) start shooting eachother with pistols, and screaming why are you not dying
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ddnet has way too many features, even on easy maps
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i forgot to say that ddnet is not a shooting gamemode
13:56
i was absolutely fucking dying
13:56
of laughter
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and you should be able to do the tutorial alone without a dummy
13:56
or a mate
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To be honest, novice maps have more clutter then brutals
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Well it's been 3 years or smth that timakro launched his project
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novice maps are hard for new people
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We need ultra-novice maps 😛
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that's why #deleted-channel should be released
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Like the throws we take for granted, are actually pretty hard to get right
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everyone needs to start with Aip gores
13:57
or ddrace xyz123
13:57
or whatever the name :DD
13:57
u know back in the days
13:57
that was the only 2 maps xddd
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proper tutorial probably would need server side dummies
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Serverside dummies and something better then info messages
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timakro made broadcast tiles
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y (edited)
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ChillerDragon 2019-11-06 14:08:49Z
aip gores is too hard for beginners imo
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it is a bit of a learning curve
14:29
if u try enough times then yea
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I spent 2 weeks before I finished aip gores first time
14:50
I was carried all the way through to the finish
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even #deleted-channel is wayy too hard
14:58
'Season' does a sorta good job at first, but then suddenly requires you to throw
14:59
we definitely need a good introductory map, that actually starts at the basics
14:59
(screw 'Basics' for its name btw)
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Cellegen | HU 2019-11-06 15:00:06Z
learntoplay does not represent the real expectations
15:00
but its still something to work with
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I tried to teach on kobra
15:00
But there is a gores part thats just impossible for a beginner and too tight for me to drag them thru
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Cellegen | HU 2019-11-06 15:01:24Z
thats how aip-gores comes in too
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and basically on all of those maps you need to couple at least one good player in the team
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Cellegen | HU 2019-11-06 15:02:41Z
well better teaching would be to get social, meet players who care about being better and have relationships with players
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so many people leave on that gores part
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Cellegen | HU 2019-11-06 15:03:12Z
they need to learn how to swing
15:03
not that hard
15:03
but maybe because of ddos nowadays
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for swinging you need quite a bit of feel for the hook
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Swinging isnt that easy, most of the popular games nowasays have mininal air control
15:05
All my friends didnt even feel like holding the directional keys at all
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Cellegen | HU 2019-11-06 15:05:37Z
if you have plenty of space, then all you need to be care of is to not fall down (edited)
15:06
so hook when you are starting to fall and stop hooking when you are going to be close to the platform you are hooking
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you shouldnt start with ddrace because you have no idea about the phisics ingame
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most new players stop using a and d in the air even if you tell them to use them
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even if we make super easy maps its useless
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Cellegen | HU 2019-11-06 15:07:15Z
ye, you might start with ctf and block
15:07
after that the fun mods, fng and infc
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I disagree, we need a nice map to demonstrate everything, including the physics
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Cellegen | HU 2019-11-06 15:07:45Z
oh gimme one week lea
15:07
i'll make best map
15:07
troll
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its not like you can learn ddrace in 1 map
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Cellegen | HU 2019-11-06 15:08:20Z
ama poggers
15:08
you are joking right?
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@Pastoer exactly, this, they think moving in the air doesnt matter at all
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you could make a racemap into it and tell the player to try get through it in 10 seconds or whatever. and then he can proceed t the next part. should all be optional of course but new players need to repeat movement 100 times to get a feel
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they also don't understand they go down when they swing u d use a and d
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yes because people want to play a boring part 100 times
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Cellegen | HU 2019-11-06 15:09:21Z
i have better ideas. make a full animation about every single technice ingame and after the animation resolved, you can try it yourself
15:09
kinda like on C.U.B.E
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thats the same as speedrunning but not fast ama
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i think you would need to go step by step (not a gud introductory map either btw), each map concentrating on one aspect: basic movement (dj!), each weapon, drag parts and so on
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Cellegen | HU 2019-11-06 15:09:56Z
ye, but dont make it too stupid to understand
15:10
simple enough, and understandable is key for it
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you just have to play the game
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also i said its optional. but you can make the imaginary goal for them to get through in a certain time
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Cellegen | HU 2019-11-06 15:10:20Z
lol
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but people get frustated the first 5 minutes
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well then they are screwed and should play csgo instead
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and an easy map wont solve this at all
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Cellegen | HU 2019-11-06 15:10:55Z
@Im 'corneum with laser tiles and some really good timings, ye you can achieve that (edited)
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it would also be great if you would have one server dedicated to newbies, which everyone is directed to when they first start the client, and it would be running novice maps only, with experienced players helping (those who enjoy doing that)
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you shouldnt help new players
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i think many just get lost in the client, and players are able to give them help wayy beyond the physics of the game
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also i dont think its such a problem to get good. i see many new players get good within 2 months and then they wont stop getting better anyway. the ones that really want to be good, will be
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Cellegen | HU 2019-11-06 15:13:00Z
you shouldn't help getting all these stuff to learn, but rather... make it fun.
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the ones that enjoy the game stay
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Cellegen | HU 2019-11-06 15:13:19Z
ye make it fun, thats gonna be a main reason
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its not hard to get gud, its hard to get started. you need to understand how physics work in general, if you got that, you can get going
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Cellegen | HU 2019-11-06 15:13:50Z
i dont think thats a problem
15:14
everybody starts somewhere
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@Ama but we can try to make the start of the game less tedious, so that more players stay
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kinda funny if you think about it.. there are like 10 super pros. then 800 meduim good normal players and 10 ultra noobs
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i literaly never see real noobsa
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i think categorizing like that is hard
15:14
players vary a lot by their skillset
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Cellegen | HU 2019-11-06 15:15:08Z
all the "noobs" are playing on block and on other mods instead on ddrace
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Cellegen | HU 2019-11-06 15:15:51Z
look patiga... there is no wrong with the skillset or anything besides learning
15:16
its not fun playing those maps cuz it has no meaning besides finishing it
15:16
it wont teach you things in a fun or educational way
15:16
we dont have any map that proves me wrong
15:17
and learntoplay is the same as other novice maps. you only finish with some instructions you are not familiar with.
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my skillsets thingy was refering to corneums comment
15:18
but ye, i also think we dont have a fitting map yet edit: dont (edited)
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Cellegen | HU 2019-11-06 15:18:56Z
you mean we dont or we have an actual map?
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i never finished aip gores
15:26
only in 2018
15:26
block improves some of your skills
15:26
especially hammer
15:26
and reaction time
15:26
and hook
15:27
also, i've been seeing ultra new players on back in time 2 recently
15:27
like when trying to hammer hit they just hold hook and spam hammer (edited)
16:08
me being pro
16:08
hehehehehehehehehehe
16:08
sorry for render bug, it's weird as fuck
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Cellegen | HU 2019-11-06 16:13:45Z
ma eye
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big plays
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yah i am best player on the world 8)
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average ddnet map has tp instead justatest
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