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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-11-01 00:00:00Z and 2019-11-02 00:00:00Z
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Cellegen | HU 2019-11-01 00:00:08Z
but tbh it can be done without deleting the ranks. you guys need to research the maps that has more interaction with killtiles and test it again
00:00
probably 50 maps maximum has interaction
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idk how many maps we have now, but it's more then one can sort by hand nowadays
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Cellegen | HU 2019-11-01 00:01:04Z
ddmax doesnt count for this?
00:01
there are one or two maps that are still unfinishable
00:01
but cant remember
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Oh actually, we can run it through teehistorian
00:02
Find maps where killtile skips actually happened
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Cellegen | HU 2019-11-01 00:02:25Z
but anyways i wish that new interactive way set it out good
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but these are quite old maps, might not be able to find all the skips
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Cellegen | HU 2019-11-01 00:03:11Z
some of them arent even related to kill tiles but still unfinishable
00:06
if i would have my computer with me, i would have sacrificed my sleeping time just to find related problems on every map possible
00:06
feelsbadman
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is there a problem with "connect dummy"? somehow i can't connect my dummy
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@ZimE dont know if that has anything to do with the channel topic. servers slow atm try a couple times
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hi , how can i show my own server information on my website ( players , ports , etc ) do you have any api for this ?
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you request info to the sv using udp packets
14:31
basically there is no api u just ask as if ur a client
14:31
Teeworlds server information.
14:31
we use it on uniqueclan.net
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Dont ask too many times since you would ddos your own serverkek
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Just to throw this here, maybe it would be good to lower the amount of servers. So its easier to win the players on server lottery.
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also would save cpu
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@Learath2 yes, that's intentional
18:36
teehistorian gets the information of each player each tick
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@heinrich5991 it's called quite a lot of times as a result, not much of a cost though so doesnt really matter
18:37
Maybe we should pause empty servers worlds
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oh, it appeared in the benchmarks?
18:37
if you do, make sure it'll stay teehistorian compatible
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@heinrich5991 if you have kcachegrind you can take a look at the callgrind log i have on ger
18:40
Its at servers/callgrind.out.somepididontremember
Exported 33 message(s)