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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-10-31 00:00:00Z and 2019-11-01 00:00:00Z
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ChillerDragon 2019-10-31 12:44:27Z
any1 motivated to have a look at my client dummy to 0.7 port? Seems like i messed up some details and it glitches a bit
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show me
12:50
no need for loop here, just use m_NetClient[0] in here
12:53
Seems like i messed up some details and it glitches a bit
what exactly?
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ChillerDragon 2019-10-31 13:11:38Z
It seems like somewhere i messed/mixed up dummy and main ids
13:12
so things like reset on switch behaves very odd and fire inputs are swapped and thus cuaisng firing on dumm swithc
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Do you know why connecting and disconnecting is so bad?
13:18
it isnt smooth at all
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ChillerDragon 2019-10-31 13:24:54Z
@fokkonaut maybe related to security tokens or the id problem but idk
13:29
1a16f5b Update serverbrowser.cpp - WsYFU 40f815a Merge pull request #1954 from WsYFU/master - def-
14:27
ChillerDragon
14:28
I talked about that weird delay bug when i move or hook long time ago
14:28
I repaired it
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ChillerDragon 2019-10-31 14:28:43Z
nice!
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Just by copying some lines of text from settings_ddnet file from other player without that bug and copied to my client
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ChillerDragon 2019-10-31 14:29:14Z
?xd
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I just copied gfx things from someone's settings_ddnet.cfg file to my settings file and delay just disappeared xd
14:31
I just want to say that here for other people that could have this bug
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Ofc that person i got the file from agreed to do that***
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ChillerDragon 2019-10-31 15:25:25Z
That note xxD if you know how to get settings of others without their agree, tell me. Interest has totally legit reasons justatest
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We really should clean up all the gfx options
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ChillerDragon 2019-10-31 15:56:23Z
yo fello bash mains any idea why my regex matches the first url twice but not the second?
15:56
15:57
fellow*
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ChillerDragon 2019-10-31 16:13:28Z
Ok nvm got it. BASH_REMATCH works differently than i expected got it now 🙂
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Can anyone help me
17:07
When i hold shift i cant do anything
17:07
My emote wheel doesnt show up
17:07
I didnt do anything
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thats due to ddos
17:23
Ddos = shift locking my keyboard
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It is possible that it's because of that pull request that I didn't understand but was merged 😛
17:24
If you mean sticky keys or something, i tried disabling/enabling it
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ah, i thought only eye wheel doesnt render (edited)
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It happens only in teeworlds tho
17:26
I tried "unbind lshift" but it did nothing
17:26
Maybe there is a key shortcut that does that
17:26
Idk
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did you try binding it to something else
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I juat tried it
17:30
Not working
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You bound +emote right?
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I tried bind lshift +jump
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So your leftshift isnt working for some reason
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It isn't working only in teeworlds (edited)
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[6:24 PM] Noe: It happens only in teeworlds tho
Now that's confusing 😄
17:34
Let me edit
17:34
Better
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Two things, What OS are you on? Can you try the previous version?
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Windows 10
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Im downloading 12.6 rn
17:37
Same thing happens
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Left shift locks my keyboard
17:37
Right shift is working tho
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I guess it's something about your setup rather then ddnet. I'm not really familiar with windows10
17:38
I'm not really familiar with windows at all
17:44
I'll try to search for the fix on google xd
19:56
Shift + ctrl + D/Q/E etc. are working
19:57
The only thing i found on internet was keyboard ghosting, but i dont think anything could keyboars ghost me randomly when in game
20:00
Also I tried another keyboard and it has same problem
20:00
i didnt found any fix or even a reason of this problem on internet
20:00
Ffs xd
20:16
My inp_ignored_modifiers was 1 and it caused that
20:17
I switched it to 0 and my shift started working (edited)
20:17
What even is that
20:17
I dont even know why i had this on 1
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Should we make kill tiles non skippable?
wtf 1
😡 1
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Cellegen | HU 2019-10-31 21:59:24Z
how would that work generally? as long as kill tiles will have better hitbox reactions, so should teleports too
21:59
cuz both arent intented for skipping parts cuz of it
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Hmm, maybe we just shouldn't allow skipping any tile
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making teles hitboxes same as killtiles would kill gameplay
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To say it here again, changing how killtiles work now would mess with hundrets of ranks. talkin of being skipable (edited)
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@Brokecdx- what are these cutting edge maps that you are playing that use the fact that kill tiles are slightly fatter then teleports?
22:22
@ScReeNy As I said, if I ever make that change it'll come along with a lot of other changes and a clean leaderboard
f3 1
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i just can imagine just edge solos by nealson, however i always use edges as to get dj back in a quick fashion, why would you even want to change that ?
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Teleport tiles have the same hitbox as freeze tiles
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which should stay like this
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the only ones that are different are kill tiles, what is the purpose?
22:27
Anyway, I don't really want to change that anyway, what I do want to change however is the fact that at insanely high speeds you can go through kill tiles
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they are harder to hit, and you get punished if you dont hit, idc about changing to go thorugh kill tiles, i skipped it 1 time in my life
22:29
Only solves the issue that maps are being played fair
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I kept the kill tiles fat in the 0.7 branch aswell, you don't have to worry about that. I just don't know why you were so concerned 😄
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i love to edge and it's really easy for me to hit it on freeze / teles, personal bias
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Hey, can someone update ddnet on ubuntu repo?
23:24
Right now its 11.7.2, not 11.7.3
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@heinrich5991 is it normal that you are calling RecordDeadPlayer for each player for each tick?
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Cellegen | HU 2019-10-31 23:52:21Z
lea, it doesnt need to have a fatter hitbox, it needs to have better interaction between the killtile and the tee
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I know, we already have a way of handling tiles that aren't supposed to be skipped
23:53
The problem is that at very high speeds the tee can move more then one tile in one tick
23:53
In which case we just check all the tiles inbetween aswell
23:54
In other news, an empty ddnet server is fairly well optimized
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Cellegen | HU 2019-10-31 23:54:14Z
does it waste like 30 ish ping depth of rendering time?
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rendering time? all that happens on the server
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Cellegen | HU 2019-10-31 23:55:22Z
like just imagine having to fall fast enough to skip through but when you cant, it feels like you lagged a little (edited)
23:55
thats my theory
23:56
like it needs to be instantanious no matter where this technice is planned on
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It is instantaneous
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Cellegen | HU 2019-10-31 23:57:13Z
otherwise servers will have just more stress handling all the kills counted for nonskipping
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It doesn't have much of a performance impact at all, dw
23:58
besides it can't happen until we give ranks a reset, and people don't really want that, so don't expect it anytime soon 😄
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Cellegen | HU 2019-10-31 23:58:41Z
i expected deleting the maps that arent ideal for that kek
23:58
bye bye ddmax
23:58
troll
Exported 118 message(s)