

























TEAM_SUPERCTeamsCore::CanCollide checks for either tee having TEAM_SUPER





if(CanCollide(cid1, cid2)) that abstracts away most if not all the complexity though, no?













for(auto t: m_pTeamsCore->m_pTeams->m_pWorld would need to be in a lot of places






CGameContext::OnSnap function, you could iterate through the game worlds
















