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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-10-18 00:00:00Z and 2019-10-19 00:00:00Z
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@Learath2 The mapres changed in 0.7 vanilla, so we had to embed everything. rest is identical
05:52
@Learath2 am I allowed to answer too, because "anyone else" would exclude me? TEAM_SUPER is the team you get put into when you use super command in rcon, allows you not to be affected by freeze etc
05:54
(And since TEAM_SUPER is 64 and solo server creates a new team for each player, that for a short time when you had a full solo server the last joining player landed in TEAM_SUPPER. I guess you could consider that an ingame privilege escalation.)
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ChillerDragon 2019-10-18 08:09:24Z
@deen i know its a lot of work but to be cleaner using 0.7 tiles instead of embedding everything would be better.
08:09
for the standard tiles
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Hm, but then the maps would look different, right?
09:15
I think the goal is to preserve them exactly as they are
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@deen hmm, how was the priviledge escalation fixed? And what is the need for team_super? It feels one can just use pCharacter->m_Super and avoid the weird team thing
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[quakenet] deen BOT 2019-10-18 11:00:02Z
I think the last player is put in team 0
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ChillerDragon 2019-10-18 11:58:44Z
The maps would have the 0.7 style yes
11:59
Grass looks the same
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[freenode] ChillerDragon BOT 2019-10-18 14:02:33Z
lol since when?
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Or maybe it should be on by default and don't need a command for it idk.
Exported 14 message(s)