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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-10-16 00:00:00Z and 2019-10-17 00:00:00Z
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were servers updated to 12.7.1?
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12.7.1 is only a small linux client fix
02:10
@heinrich5991 &&|| @deen the git revision thing seems broken, /info shows a very old commit
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4694e92 Revert "Don't bundle libcurl for Linux" - Dennis Felsing
07:10
17a7e37 Fix (thanks to Bannzay) - def- 5b99e2c Version 12.7.2 - def-
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@deen can you roughly tell me what version of debian you're building the releases on?
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[quakenet] Ryozuki BOT 2019-10-16 10:45:26Z
if deepfly is the natural way new maps will be done then so be it
10:45
what about when speedfly wasn't a thing
10:45
and then it was discovered
10:45
new maps and old maps*
10:46
it would be cool if nimda also sent github messages
10:46
ima update aur
10:50
we still have this warning
10:50
warning: array subscript [2, 2147483647] is outside array bounds of ‘const char [2]’ [-Warray-bounds]
10:50
84 | for(int c = 0; c < 4 && pStr[Index]; c++, Index++)
10:50
it may trigger someones OCD
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yea, false positive I thnk
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what is cl_background entities supposed to do?
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show entities
12:18
nvm
12:18
no
12:18
cl_overlay_entities is what I'm talking about
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I mean cl_background_entities
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it’s the map file thats displayed as background in entities
12:19
iirc
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such a weird idea for a feature
12:21
@heinrich5991 while you are here, do you have any idea how I can go about cleaning up HandleTiles?
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@heinrich5991 Debian 8.9
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what do you want to clean up?
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The huge if statements
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link?
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if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_SWITCHOPEN && Team() != TEAM_SUPER && GameServer()->Collision()->GetSwitchNumber(MapIndex) > 0)
12:28
DDraceNetwork, a cooperative racing mod of Teeworlds - ddnet/ddnet
12:28
or this e.g.
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@Ryozuki let me fix that
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@deen you know how to? 😛
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Yeah, we have the same false positive at work a few times 😄
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[quakenet] Ryozuki BOT 2019-10-16 12:35:21Z
:o
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I could also make that into a two-liner with macros, but maybe let's postpone until we need more temporary warning disablements
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that makes the code a lot longer
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[quakenet] Ryozuki BOT 2019-10-16 12:48:44Z
heinrich5991 is nimda yours?
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@deen do you happen to know how m_FreezeTime works?
12:58
it's written in such a confusing way
12:59
or Ryozuki? 😛
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[quakenet] Ryozuki BOT 2019-10-16 13:01:51Z
Learath2 freezetime was written by the prediction code guy
13:02
i dont remember whats his name
13:02
@Learath2 ping pong
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oh, how can you ping from irc? 😄
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just do @
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Did 12.7.2 make blockers jump spam not "fluid" anymore?
13:25
This shit
13:25
13:25
It recently got changed so you d "glide" up with the same velocity the whole time right?
13:26
By instantly resetting your dj
13:26
And buffering it?
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d99faa0 Add chat commands - Learath2 565bef1 Add Freeze - Learath2
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[quakenet] Ryozuki BOT 2019-10-16 14:08:54Z
heinrich5991 did u recently change stoppers?
14:08
that might be it
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yes, I did
14:09
but it should be fixed now, the problem mentioned above
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[quakenet] Ryozuki BOT 2019-10-16 14:09:33Z
ah i see
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Also pls fix deepfly being broken on dummy again
14:21
Before all dummy maps get broken xd
14:21
Oh nvm too late
14:34
ae4f632 Disable warning for false positive - def- e5acf8b Merge pull request #1944 from def-/pr-array-bounds-false-positive - def-
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Have anyone already reported about that with the new ddnet update deep freezed tee cant rocket when got hammered? Stargazing map, for example, is now impossible to finish as 2ppl (info from @PEWPEW, he checked it on the map) (edited)
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fixed on master (12.7.2) (edited)
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Ye, i just have checked it, it works, thanks
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the new hammer thing handled server wise
17:59
just makes everything so much easier...
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i found a new bug
20:19
when you are deep and have laser
20:19
u can spam 24/7 with it lol
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[quakenet] Ryozuki BOT 2019-10-16 20:20:15Z
that was expected
20:20
u could even have a row of tees inside freeze, u hammer the first while others hold hammer facing the other dir
20:20
then they all hammer
20:20
i think its possible and makes sense
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i mean you can laser without beeing unfreezed
20:32
@<BµmM> does it work with other weapons?
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it doesnt work for me
20:34
even with lazer
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it was kinda buggy
20:35
only half lenght
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was it on hearts
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sounds like prediction bug
20:36
ie it only looked like you shot
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idk if it only looked like or it actually worked but i saw it lol
20:40
no it wasnt on hearts
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why do hearts even freeze
20:43
it makes no sense
20:44
hearts should like
20:44
give u a freeze shield or smth
20:44
jdk
20:44
idk
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[quakenet] Ryozuki BOT 2019-10-16 20:55:36Z
oh wait change was only for hammer
20:55
so i confused things
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[quakenet] Ryozuki BOT 2019-10-16 20:58:46Z
250*
Exported 103 message(s)