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DDraceNetwork
DDraceNetwork / general
This channel is for all Teeworlds/DDNet and related chat. Gameplay questions can be asked here as well rather than in #questions. Ingame screenshots and any other Teeworlds related media goes to #showroom.
Between 2019-10-07 00:00:00Z and 2019-10-08 00:00:00Z
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just use a open port @klenha
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Worst thing that 0.7 hasnt the same mouse sens like 0.6 even though values are the same so not worth switching
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i think it has mouse acceleration on by default, which is pretty dumb, and thats why it feels different (edited)
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Why keep compatibility with a game that doesn't care about ddrace? This is a great opportunity to split and implement things like the account system, properly working stoppers and other features and maybe even make it closed source to not give bot/cheat coders an easy time
👎 1
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Cellegen | HU 2019-10-07 11:54:34Z
... 👍
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...
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account system but with variable names
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F3 for learath
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ddnet closed source 😂
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of course, with open source any bot protection you make can just be reverse engineered
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thats never going to happen with the current team
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it would be great if ddnet was a real game and not just a mod to some ancient game plagued with botters
14:03
you could do things properly then
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ddnet wouldn’t exist in the first place if it wasn’t open source
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who cares, it has a dedicated player base who would download a new client and continue playing, only people who use or code shady things would complain
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and people who just want to contribute
14:06
and people who base their mod on ddnet
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I heard teeworlds/ddnet code is a mess because so many random people were allowed to work on it, not all of whom were adequate
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that doesn’t mean their contributions are worthless nor can’t be improved
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still better than letting anyone and everyone add random things or code his own cheats
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both open source and closed source have its pros and cons (edited)
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for an online game closed source is clearly better
14:12
with open source it will always be a back and forth war between devs and bot makers
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that’s only one aspect
14:13
as i said ddnet wouldn’t be where it is if it was closed source
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that's true but it's never too late to change, like I said it already has a dedicated player base that can switch
14:16
ddnet basically has a monopoly in teeworlds atm
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btw remember that u could still make bots (edited)
14:18
it would just be harder
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at least you're not giving them blueprints how to bypass everything
14:21
theres nothing to bypass if we dont have any protection
14:21
WeSmart
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yeah ravie, bcs csgo is sooo bot free xd
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csgo has one or two players more i guess
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ye so ur giving up open source for nothing in the worst case
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anyway closed source wasn't even my main point, just saying not letting everyone do anything he wants is probably a good idea
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yes, we always have huge discussion in the dev channel
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well I have that channel muted because it's 95% nerd talk
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ofc there often is bad code, but look at some games and wonder how they run so shitty xD
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at least with splitting ddnet it would also be a good chance to clean things up and optimize
14:27
instead of clinging onto compatibility with old things that is only keeping you from going forward
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but the funny thing is that it could be polished without dropping the vanilla support
14:28
bcs actually the client always alot of modification
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many things will still work poorly because of this compatibility
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and if it doesnt look so clean in vanilla(like prediction) its still doable in ddnet
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you could make stoppers and doors work properly, make better prediction, remove skipping tiles
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the problem is that ddnet tried to focus on not having a clean code base, not that it wanted to stick to compability in terms of what is possible
14:30
yes
14:30
and u dont need to drop any vanilla support for that
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but just why keep the compatibility, what are the benefits
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that vanilla players can play it too
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other than being able to play ddnet on vanilla client ( which only half-works)
14:31
and joining other mods from browser
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yeah but they come on the server see "download better client at ddnet.tw" and maybe do it
14:31
we only win by that , loose nothing
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there is more than vanilla and ddnet client
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well soon everyone who uses vanilla client will use 0.7 which is not compatible
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ddnet is working on it
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i thought u want to split ddnet anyways
14:33
then 0.7 doesnt matter
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yeah that's the point
14:33
porting to 0.7 is pointless
14:33
only to keep precious compatibility
14:33
but stay limited
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0.7 is 0.6 with small changes
14:34
only bcs it looks different
14:34
doesnt mean its alot different
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tees are ugly as heck
14:35
rendering is ugly as heck
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as i said
14:35
only bcs it looks different its not really different
14:35
u could change the full design back and it would work
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it looks different and it looks worse, already a downgrade
14:35
with split you could do anything basically
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dude
14:36
cant u read?
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I can, yes it's not a lot different but it still has the same issues as currently then
14:38
also if 0.7 becomes the new standard the skin making community is dead
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well the skin is just splitted more nicely, not really gone, and it also supports non custom skins
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only in 10 parts which people are free to mix to create awful abominations
14:41
and skin makers have to export everything separately
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ChillerDragon 2019-10-07 14:59:13Z
when updating to 0.7 we could integrate ddrace support into the vanilla client.
15:00
no need to hack anything
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but just why? the only reason is precious compatibility but it gives limitations
15:16
also 0.7 ui is even worse than 0.6
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ChillerDragon 2019-10-07 15:20:21Z
the ui is not boung to 0.7 we can still update to the 0.7 protocol and keep a old ui or create a new one
15:20
it just makes sense to keep compability with the main player source
15:21
teeworlds is on the front page of ubuntu store of best rated games. And there is no ddnet.
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it could be
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ChillerDragon 2019-10-07 15:22:19Z
ddnet would be nothing without teeworlds. DDrace is basically only a freeze tile which is basically just non moving tees which is basically afks. all the fun parts are powered by teeworlds core. I do not know any game that is fun playing with afks.
15:22
and there are other nice gametypes based on tw would be sad to fork away from this just as ddrace
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it has evolved beyond base teeworlds
15:24
and is now held back by it
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@Ravie i am curious, how is it held back?
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@ChillerDragon ddnet != vanilla, adding ddrace support for vanilla = kill the game
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thats such a biased pov @ChillerDragon lol
15:38
dota would be nothing without warcraft 3 engine yet now its an own game generating billions
15:38
same for cs and half life
15:38
and many more
15:39
just because ddrace is originally based on tw doesnt mean it NEEDS tw to continue existing
15:39
especially when ddrace has become bigger than it and as ravie said is being held back by it
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ChillerDragon 2019-10-07 15:40:00Z
cs and dota are some bigger games with bigger communites that actually survive a split
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most ddrace players dont care for shit about vanilla
15:40
and vice versa
15:40
also u could still play both
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ChillerDragon 2019-10-07 15:40:51Z
oh so i am biased because i play vanilla?
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no u are biased because u think a mod needs its original game to survive
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ChillerDragon 2019-10-07 15:41:24Z
and in what way is vanilla holding back ddnet?
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do i rly need to answer that
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ChillerDragon 2019-10-07 15:41:39Z
yes
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ChillerDragon 2019-10-07 15:43:01Z
@snail I am serious tell me. If your whole point is so obvious that you dont speak it out, then please just tell me because i dont get it.
15:44
15:45
second last part...
15:45
(yes ik bad time but still sad)
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how many times has the precious "vanilla compatibly" been brought up when discussing changes? how many timed has it made implementing stuff (or even thinking about it) not possible? why is pprace (ddrace with portal guns) 5 years old yet only playable with a specific client on specific servers?
15:49
muh vanilla compatibility HaHaSmolGreenThingSittingHaHa
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shat de fuck up
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u could have crazy ideas u know it wont happen because we're bound to tw's engine lol (edited)
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ChillerDragon 2019-10-07 15:55:16Z
ah i see. Now i understand why you find it obvious and i dont. Because you see that as limitation and i see it as safety that the gamecore is not changed too much. I can imagine some players miss some new features like new weapons etc but other players for sure like it how it is. We have all this crap already tunes/jetpack/switches etc but yet still basic t0 maps as stronghold are most popular. And yes I agree those features that actually change the game do not belong into teeworlds and i would be happy if those would fork away.
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ddrace would definitely "survive" a split, most "teeworlds" players play mainly ddnet on ddnet client
15:56
only vanilla 0.6 will die
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ChillerDragon 2019-10-07 15:56:35Z
0.6 vanilla is probably going to die yes
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imo changing it too much just makes it shit, then we get stupid changes that will bloat all maps, there are more than enough things u can change already
👍 1
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how would it bloat all maps
15:57
ie adding a new weapon literally changes nothing
15:57
to any existing map
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ChillerDragon 2019-10-07 15:57:44Z
because some mappers tend to use those features and players have to deal with it
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you can only bloat it by adding more useless features, not by making existing things work as well as possible (edited)
15:58
and many work nowhere close to flawless
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ChillerDragon 2019-10-07 15:58:18Z
what is not flawless?
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pretty much everything except hook/unhook/ht
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well one example is moving tiles on kog, nobody really likes it, its ok that sometimes there are maps with it, but they are rarely played
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because they re not a ddrace server
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not counting mundane things like spawners
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but spawners are actually pretty broken too
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ChillerDragon 2019-10-07 16:00:04Z
what bothers you about freeze/deepfreeze unfreeze/undeep @Ravie ?
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im pretty sure moving tiles could make great parts on ddr
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@ChillerDragon hitboxes
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ChillerDragon 2019-10-07 16:00:35Z
those moving bullets arent much fun to play imo and tiles would be pretty similar i guess
16:00
what is the problem with the hitboxes @Ravie ?
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technically edges should not be possible, they just became part of the game from sucky hitboxes
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ChillerDragon 2019-10-07 16:01:34Z
its a feature and not a limitation of the vanilla compatbility
16:01
it was added intentionally
16:01
it could be reverted
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it's a feature :^)
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ChillerDragon 2019-10-07 16:02:09Z
yes actually edges are a feature in ddrace they are used in maps
16:02
and not a limitation of the vanilla compatibility
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they became used after people found that freeze has a sloppy hitbox and started to use that "bug" in parts like they always do for some reason
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#developer #developer #developer #developer #developer #developer #developer #developer #developer
fury 1
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thats not adeveloper discussion
16:03
lol
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@ChillerDragon imo freeze/tele/etc should have the same hitbox and have a hierarchy of which tile takes priority instead of differently sized hitboxes
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@Ravie it was possible since ever to edge a kill tile in vanilla too
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that's also a sloppy hitbox, only it's so precise that back then nobody would be crazy enough to find a use for it
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but as of today having a hard edge and a normal one is a nice feature
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but its not a general discussion men
signs 1
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I don't like anything "edge related" ec. edgehooks but it's already way too grounded in the game to get rid of
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@Ravie and you want to add new features. Then the chance things like edges are created again are likely
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I don't want to add new features
16:19
just saying that splitting will allow making existing ones work actually how they should
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Free /load for Aled (Last Part) Names: nigger1 , nigger2 /load nigger123
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65min time btw
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wow so edgy wtf he said the n word lol look at him wtf
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and its not even real smh
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@Ravie well if you change gameplay then all maps are affected?
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nah only a few
17:45
for example if you fix stoppers you need to find and fix/remove maps that use cutting into stoppers
17:45
there might be like idk 5?
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but then instead of fixing it they delete all the maps like lunar base
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I can honestly think of only 1 map that actually uses that as part of gameplay
17:47
there is probably a few more but it's not exactly a common thing
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i know of 2 maps that would change. duodecimo and dummy chamber
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and that one shitty solo map
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is it really a problem to just not fuck up your stoppers as a mapper?
17:49
should players suffer for a mappers icapability
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I mean being able to get into them with speed
17:50
would be much nicer if they worked like collision
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oh i completely missed the point then
17:50
then just add new tiles
17:50
the existing ones but again and working
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like with how we have 7 different ways to map ht?
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but do you know all 2k maps
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well if a map doesn't work someone will report it
17:51
I don't see a problem
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why would a map not work if its newly added
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it should be fixed without people having to report it and losing a run
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I mean old maps that somehow use that particular "bug"
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i know that HMH can scan all maps for certain tiles. he did it with the fake tele
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u cant scan maps for parts that require going into stoppers lol
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i mean if the stoppers end up in a old map because it used to be a empty tile
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ok then let's not fix anything because 3 guys might lose their run
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ah that wont happen anyways
17:52
maps have no unused tiles anymore
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oh
17:52
i thought its an option
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someone cleaned all the old maps
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uiuiui jetzt kommst aber bald auf die stille treppe du, das geht eindeutig zuweit.
19:52
man was 1 badass
👻 1
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Could someone please help activating my account on ddnet forums?
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@justacityboy what's the problem?
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@heinrich5991 I registred a account, but I can't login - he specified username is currently inactive
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@justacityboy what's the username?
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@heinrich5991 yourenglishteacher
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have you activated the account via the email you got?
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Vali is doing this again
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@heinrich5991 forum accounts have to be activated by an admin
22:47
done btw
Exported 218 message(s)