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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-10-07 00:00:00Z and 2019-10-08 00:00:00Z
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@redix I'm sure there will be that one odd guy who thinks that change is the end of the world, and another odd mapper who used that as a feature
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@Learath2 as long as nobody knows about it, you can change it. I dunno what changes and if even record/ranks are impossible because of this.
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that u don’t know if it changes something is the problem lol
13:15
if you‘d know what maps are affected by it you could maybe work around it (edited)
13:16
but u can’t make such blind changes that possibly invalid ranks
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I literally dunno what changes and if it does even affect the gameplay (edited)
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so why are u commenting on it then
13:19
if u have literally no idea what’s it about
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Jokes aside this is so specific that I dont think anything breaks by this
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are you talking about the stopper thing?
13:27
with the center calculation
13:27
or wahtever
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No the end begin tile radius
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Ah, what will be changed?
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End begin tile radius that applies if and only if you were touching some other ddrace tile
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is that like is currently?
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If you are touching another ddrace tile end and begin tiles are wider
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Currently
13:29
Its useless bloat imho
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ah yea i remember that shit code
13:29
What will be the solution to this?
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Just remove the special case imho
13:34
I wonder what greyfox fixed with that
13:34
Oh we cant change this, it'll change all ranks by a couple ticks
13:34
Actually our timer isnt sensitive enough probably
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well, this fixed startline skipping i guess
13:40
so that mappers dont have to care about 2 wide start tiles
13:40
we should probably handle start and end tiles in HandleSkippableTiles()
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ChillerDragon 2019-10-07 14:20:49Z
greyfox is still alive we could ask him
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ChillerDragon 2019-10-07 15:58:44Z
omg i hate windows
15:59
make always says no target and cmake --build . is just a infinite loop running cmake .. wtf?
15:59
thats why we shouldnt have dropped bam support :/
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09ea52c Fix mute - fokkonaut b67400a Merge branch 'master' of https://github.com/ddnet/ddnet7 - fokkonaut 8952fb1 Fix default team - fokkonaut
16:12
1eba94a Fix locked team kills - fokkonaut
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@ChillerDragon have you tried understanding the error before blaming it on the tool?
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@fokkonaut how would you startline skip?
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downwards speedfly xd
19:12
maybe
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I have some issues with my server, its 0.7 tho. When I start it, its all correct - it searches for a master, chooses one and sends heartbeats. after about 4 minutes it says master not responding, switching master now. From then on, it spams warnings that it cant find any masters. Any ideas why? I havent touched that part of the code in the slightest
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@heinrich5991 the only thing i could imagine causing this is your protocol extension/ teehistorian
19:53
i dont know tho
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try without and with then
19:53
and check whether there's a difference
19:54
I don't see how it could affect that though
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well, on vanilla master its fine i guess
19:54
i am just running a ddnet7 server to try it
19:55
ddnet7 doesnt throw errors yet too
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I have started a F-DDrace server without automatic connecting serverside dummies, and this time there are no errors?!
20:09
this doesnt seem to be it too xdd started another one with dummies, but this time i just didnt connect myself, aw man i am getting confused
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perhaps it's just network issues?
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but why only on my main server?
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because network issues? ^^
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now it works
21:12
so weird
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Why do entities like door, dragger or gun not have their own ENTTYPE? They use ENTTYPE_LASER. Is it okay to replace them with custom Enttypes, or will it fuck up something?
22:32
I use custom enttypes for my own entities too, so this shouldnt be a problem I guess? (i need them seperated because at some point I need to check only for doors, not the rest)
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36df86f Add toggle keyboard shortcuts button to demo player - 12pm f2fd9f4 Merge #1932 - bors[bot]
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probably okay
23:08
49a2a47 Fix #1888 - Learath2 fdf2ec3 Merge #1930 - bors[bot]
Exported 69 message(s)