













[2019-09-25 06:25:24][server]: starting...
[2019-09-25 06:25:24][datafile]: loading. filename='maps/ApaexV1.map'
[2019-09-25 06:25:24][datafile]: allocsize=1388
[2019-09-25 06:25:24][datafile]: readsize=1124
[2019-09-25 06:25:24][datafile]: swaplen=1144
[2019-09-25 06:25:24][datafile]: item_size=876
[2019-09-25 06:25:24][datafile]: loading done. datafile='maps/ApaexV1.map'
[2019-09-25 06:25:24][datafile]: loading data index=8 size=2644 uncompressed=2644
[2019-09-25 06:25:24][datafile]: loading data index=9 size=10796 uncompressed=10796
[2019-09-25 06:25:24][datafile]: loading data index=10 size=9424 uncompressed=9424
[2019-09-25 06:25:24][datafile]: loading data index=11 size=5460 uncompressed=5460
[2019-09-25 06:25:24][datafile]: loading data index=12 size=8988 uncompressed=8988
[2019-09-25 06:25:24][datafile]: loading data index=13 size=2500 uncompressed=2500
[2019-09-25 06:25:24][server]: maps/ApaexV1.map sha256 is 3a56eb8dd1d0584b9f6e809eeed9df441a076e90f1d03a486fedf46bf4d3b03b
[2019-09-25 06:25:24][server]: maps/ApaexV1.map crc is b654c9a4
[2019-09-25 06:25:24][server]: server name is 'LeL'





sv_port 8303
sv_name "LeL"
password ""
sv_rcon_password ""
sv_rcon_mod_password ""
sv_map "Apaex"
sv_register 1
logfile "autoexec_server.log"
sv_score_folder "records"
sv_max_clients 64
sv_max_clients_per_ip 4
sv_tournament_mode 0
sv_pauseable 0
sv_rescue 1
sv_rescue_delay 5
sv_rank_cheats 1
sv_motd "Testserver with DDraceNetwork Features!\nDon't forget to check server rules by using /rules"
sv_tune_reset 1
sv_ddrace_tune_reset 1 (edited)



































a, b, c, d = dict right now, is there a better way?






{'file': '../src/game/server/entities/character.cpp', 'line': '782', 'kind': 'variable', 'type': 'mu', 'name': 'u'}

//@ignore-style?

[4:35 PM] heinrich5991: I think we allow one-character variable names in a few placess we should either get a nice rule for this or do ignore-style



{'file': '../src/game/server/entities/projectile.cpp', 'line': '171', 'kind': 'variable', 'type': 'p', 'name': 'apEnts'} and multiple levels of indirection




../ddnet/src/game/server/entities/projectile.cpp,171,16,variable,Tick,ap,apEntsclang --version as clang version 8.0.1 (tags/RELEASE_801/final)
clang version 9.0.0 (tags/RELEASE_900/final)











../src/game/server/entities/projectile.cpp,171,16,variable,Tick,p,apEnts I guess I'm the one messing up?



../src/game/server/entities/projectile.cpp,171,16,variable,Tick,p,apEnts

POINTER
../src/game/server/entities/projectile.cpp,171,16,variable,Tick,p,apEnts





-Isrc to the clang command line
CONSTANTARRAY
POINTER
RECORD
CONSTANTARRAY
src/game/server/entities/projectile.cpp,171,16,variable,Tick,ap,apEnts


src?









{'file': 'src/game/server/score/file_score.cpp', 'line': '62', 'kind': 'variable', 'type': 'm', 'name': 'MapVote'} this looks wrong to me{'file': 'src/game/server/score/file_score.cpp', 'line': '14', 'kind': 'variable', 'type': 's', 'name': 'gs_ScoreLock'}
src/game/server/entities/character.h,34,2,variable,CCharacter::operator new,,Size




In file included from /Users/chillerdragon/Desktop/git/ddnet/src/base/system.h:18:
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../include/c++/v1/stdlib.h:94:15: fatal error:
'stdlib.h' file not found
#include_next <stdlib.h>
