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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-09-24 00:00:00Z and 2019-09-25 00:00:00Z
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ChillerDragon 2019-09-24 07:50:45Z
@Noe storage.cfg is for sure a way to go
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@ChillerDragon But whay to I need to type in it xd
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I personally find it annoying when my teeworlds icon gets highlighted while I am watching demos. !image
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@Noe the path to the folder you want
09:24
9180039 Fix bug handling speedup brushes - Learath2 37d9e4f Add a saner way to select angles. Close #1916 - Learath2 ba12250 Constrain ValueSelector to integer multiples of Step - Learath2 a1ff029 Merge #1918 - bors[bot]
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hey, does anyone else has this problem, when minimize the game and open it again it often shows up like that? Sometimes i have to minimize and open dozens of times to fix it or have to change and reset resolution :/
10:31
I'm on DDNet 12.6 on Arch Linux
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I've explored the possibilty of getting a wasm vm inside teeworlds, sadly all the vms seem to lack decent apis to expose host cpp functions
10:39
@Avada I dont really see the issue, could you point it out?
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the grey area shouldve already been the ddnet window
10:44
i once had this issue too, the grey area would randomly fill up some part of the screen (starting from the top), once it filled the entire screen for me
10:44
dunno why i dont have that issue anymore tho
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ah, missed that, I wonder what causes it
10:48
maybe we are mishandling some message from the window manager
10:48
Hmm, but SDL should be the one dealing with those, so maybe we are mishandling some sdl event 😛
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looks like the window size changes are not communicated properly
10:48
we dynamically change the resolution as the WM informs us about them
10:49
@Avada try gfx_resizable 0
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void CGraphicsBackend_SDL_OpenGL::Maximize() { // TODO: SDL } doesn't look done to me 😛
10:54
@deen do you happen to remember why we check h > 4*w/5 on a resize?
10:56
@Avada what is your resolution?
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1920x1080
11:03
@deen thanks seems to work so far 🙂
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Meh I hoped you had some weird resolution
11:04
I'll keep an eye out for it, if it happens to me I can maybe debug it
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[quakenet] Ryozuki BOT 2019-09-24 11:24:46Z
deen you were helping nimlang dev right? congratz on 1.0 i guess :o https://nim-lang.org/blog/2019/09/23/version-100-released.html
The Nim Team is very proud and happy to announce the much-anticipated version 1.0 of the language.
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From 0 to kys, how horrible does this look to you https://hastebin.com/ixorasupis.cs ?
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Ofcourse he did, that is why the pw was nimrocksfeelsamazingman
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Actually nvm, I should probably allow pre and post hooks
11:57
Actually nvm my nvm, I can do that like this
11:59
The idea is to parse all the source for PLUGIN_HOOK and generate plugin_hooks.h
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ChillerDragon 2019-09-24 13:41:58Z
Weird flex but ok
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@heinrich5991 I took a look at the stopper code and I don't really see why the behaviour changed, I think (m_TileIndexB == TILE_STOP && m_TileFlagsB == ROTATION_180) should have been taking care of this but somehow the speeders were still giving velocity somehow. I don't think it's worth reimplementing this abuse of entities
14:21
I suggest we just remove the parts involving that
14:36
e06fb2b Don't highlight window when playing demo (fixes #1919) - def- ef32fc4 Merge #1920 - bors[bot]
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@deen @Learath2 hm it happens again with this grey bar bug :/
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is there still the probleme with the "free" operator ?
19:11
cause i have 80 ping on ger, its impossible to play and i had 30 before
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If I had to make a guess, I'd say ddos
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@fokkonaut does simply cherry-picking the PR work?
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Ryozuki: I haven't been involved for a while
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anyone fancy writing a script to check our variable name convention?
23:32
all variable names in src/game/client/component/menus.{cpp,h} - variables.csv
23:32
the "only" thing that remains is checking the variable names against our scheme
Exported 49 message(s)