Guild icon
DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories β€” IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-09-20 00:00:00Z and 2019-09-21 00:00:00Z
Avatar
@ComebackPlay you can sellect multiple layers with the editor
05:38
Hold shift and select all layers you want to select. Or select a whole group at once.
Avatar
nubo, someone replied him πŸ˜‚
Avatar
@archimede67 u
06:52
Better reply on discord for people who almodt dont use githubpepeH
Avatar
but he opened the issue on github greenthing
08:23
But i don't have github (edited)
Avatar
create account then πŸ˜„
Avatar
ChillerDragon 2019-09-20 11:46:32Z
lol is that a ddnet Feature @n000b ? And since when? That’s epic
Avatar
@ChillerDragon since months
Avatar
ChillerDragon 2019-09-20 13:32:31Z
sick
13:32
well tbh i probably didnt open the editor since months xd
Avatar
ChillerDragon 2019-09-20 13:33:20Z
but still i remember copying maps and it took me ages
Avatar
This still takes a while, remembering to re-select the correct layers in the new map
Avatar
ChillerDragon 2019-09-20 13:33:53Z
hm
Avatar
its just a bit less work
Avatar
ChillerDragon 2019-09-20 13:34:08Z
but it should be way easier to lower BlmapChill a bit πŸ™‚
Avatar
what fir
13:34
for*
Avatar
@ChillerDragon since always
Avatar
ChillerDragon 2019-09-20 13:34:43Z
shifting big maps is always a thing because they got big and then you reach the 0,0 limit
13:35
no way @archimede67 ? are you sure you know your numbers? xd
Avatar
ChillerDragon 2019-09-20 13:36:08Z
yea rip on maps with multiple groups tho
Avatar
no, why?
13:36
Just do the same for 3 times
Avatar
ChillerDragon 2019-09-20 13:36:29Z
i was not able to select multiple groups
13:36
Need to repeat the copy process some times
13:36
Or, move everything in one group and later split it again
13:36
200IQ
Avatar
@ChillerDragon ja
Avatar
ChillerDragon 2019-09-20 13:37:08Z
different para groups
Avatar
@ChillerDragon reep
Avatar
Its here since ages
Avatar
ChillerDragon 2019-09-20 13:37:28Z
my ddnet client doesnt even have kog tab and it works xd
Avatar
bojidar made it some months ago
Avatar
ChillerDragon 2019-09-20 13:37:51Z
ehreman bojidar
Avatar
Which version
14:02
For me its pretty old xd
Avatar
we even have brush presets πŸ˜›
Avatar
n000b - 2019-09-20 08:38 +03:00 Hold shift and select all layers you want to select. Or select a whole group at once.
15:46
i mean groub.not layers
15:46
@n000b
Avatar
hold shift and click on the group
15:46
same effect (edited)
Avatar
I can't schoose 2 or more group
Avatar
ye
Avatar
Don't get your hopes up for something that works. This is just what I made of the code I had and to explain the idea behind TMLP https://youtu.be/sJ6R6zFMhE4 (edited)
Avatar
@heinrich5991 you okay with #1915 getting merged?
Avatar
@ChillerDragon it already since a year at least i guess
Avatar
okay this brush bug with speedups is just sad
Avatar
@Bojidar Marinov here?
Avatar
Bojidar Marinov 2019-09-20 17:51:10Z
why?
Avatar
I'm trying to dig into some editor code
Avatar
Bojidar Marinov 2019-09-20 17:54:56Z
ask away
Avatar
I thought it'd be best to ask you as you last touched it
17:55
The branch at editor.cpp:2599 looks unnecessary to me
Avatar
Bojidar Marinov 2019-09-20 17:57:32Z
why?
Avatar
The cast with the branch above causes speedup layers to be handled with standard tiles code
17:57
which is destroying the speedup values
Avatar
Bojidar Marinov 2019-09-20 17:58:16Z
ouch
17:58
well, if line 2605 is made the same as 2609?
Avatar
I think that'd be more correct, but doesn't fix the issue I'm trying to debug sadly :/
17:59
the brush is getting destroyed before it ever makes it to brushdraw 😦
Avatar
Bojidar Marinov 2019-09-20 18:00:48Z
so, removing the branch won't fix the issue either
18:05
however the ui has no trouble displaying the brush correctly so it cant possibly be actually destroyed...
Avatar
okay, that branch is an issue
18:13
the other one is layer_tiles.cpp:1381
18:13
@Bojidar Marinov ^^ any idea why this one is as is?
18:14
The editor setting doesn't match the brush so it destroys the data and puts editor settings in
18:16
If only greyfox was here to ask
18:17
@jao any idea why this is the behaviour?
Avatar
don't think that makes sense
Avatar
Does "if the brush has settings, use them, if not use the editor settings" make sense?
Avatar
yea that's how u add values to them in the first place?
18:25
u cant have an empty speedup tile
Avatar
Bojidar Marinov 2019-09-20 18:29:29Z
@Learath2 I guess, it is so that you can select a group of tiles, change editor settings, then place all of them reoriented
18:29
it is pretty useful when editing large swaths of speedup or teleport tiles
Avatar
that's a rare case imo
Avatar
Maybe only apply the editor settings if you have an empty speedup tile at hand?
Avatar
Bojidar Marinov 2019-09-20 18:32:29Z
@jao for speedups, it is useful when testing out a large area -- allows you to instantly change all the speedups instead of changing them one by one
Avatar
it'd break the edge case @Bojidar Marinov mentions, so maybe key that you can hold down to override all?
Avatar
@Bojidar Marinov u can use fill selection for that too
Avatar
Bojidar Marinov 2019-09-20 18:33:08Z
for teleports, it allows changing a bunch of TOTELE tiles,while preserving their shape
Avatar
i cant think of many cases where u would change a large area of speedups that isnt straight (edited)
Avatar
Or maybe a button to apply editor settings to the brush at hand?
Avatar
Bojidar Marinov 2019-09-20 18:33:27Z
well, maybe changing the editor setting should change the brush
18:33
but not the brush automagically changing itself (edited)
Avatar
u can do this all with fill selection
18:34
its probably faster too
Avatar
Bojidar Marinov 2019-09-20 18:35:13Z
true
18:35
my question would be why does the condition break only in certain cases
18:35
(could it be related to snapping or some similar nonsense?)
Avatar
It's very interesting
18:37
The brushgrab sets the editor settings to the bottom rightmost tile and the layers settings to that aswell
Avatar
Bojidar Marinov 2019-09-20 18:38:40Z
exactly
18:38
so the condition should never be true
18:39
yet it manages to mess up mid-way through pasting the brush
18:39
pointer arithmetic gone loose?
Avatar
l->speedupangle seems messed up
18:46
oh figured it out
18:46
this is a mess
18:46
layer_tiles.cpp:274 shoves a short into an unsigned char
Avatar
Bojidar Marinov 2019-09-20 19:05:02Z
and it manages to bug out because of that?
Avatar
[quakenet] Ryozuki BOT 2019-09-20 19:05:53Z
hello ddnet discord
19:06
d:
Avatar
Bojidar Marinov 2019-09-20 19:06:08Z
hello ddnet irc
19:06
:p
Avatar
hello nubo
Avatar
[quakenet] Ryozuki BOT 2019-09-20 19:06:32Z
i got banned on discord for saying snttbg
Avatar
wtf
Avatar
[quakenet] Ryozuki BOT 2019-09-20 19:06:52Z
well just reverse it using rot13
Avatar
what does that mean
19:06
k
19:07
XD
Avatar
[quakenet] Ryozuki BOT 2019-09-20 19:07:23Z
XD
19:07
how u doing archimede
19:08
u should come to irc, the free media
Avatar
discord is free too
Avatar
[quakenet] Ryozuki BOT 2019-09-20 19:08:24Z
haha sure
Avatar
irc shit ui
Avatar
[quakenet] Ryozuki BOT 2019-09-20 19:08:45Z
lol
19:08
its not irc fault if a client is ugly
19:08
irc is a protocol
19:08
im using weechat, best
Avatar
ah ye
19:09
mb
19:09
its ugly aswell
19:09
πŸ˜„
Avatar
[quakenet] Ryozuki BOT 2019-09-20 19:10:45Z
hgZu roaZ gefyja l looota
19:10
i used a german cypher ^^
Avatar
im gonna code an irc client
19:11
which will have the best ui
Avatar
[quakenet] Ryozuki BOT 2019-09-20 19:12:16Z
thats a thing i wanted to do too
19:12
but for mobile
19:12
i need a good one with znc support
19:13
weechat is not ugly
19:13
u have to configure it
19:13
i would send a screenshot but i dont want to leak my channels/networks
Avatar
everything in 1 line almost
Avatar
[quakenet] Ryozuki BOT 2019-09-20 19:13:39Z
d:
Avatar
can't read
19:13
need space
Avatar
[quakenet] Ryozuki BOT 2019-09-20 19:13:53Z
?
19:13
nobo
Avatar
[quakenet] Ryozuki BOT 2019-09-20 19:14:07Z
πŸ˜„
19:14
well not much is happening in the discord this channel is the only worth one
Avatar
xd
Avatar
[quakenet] Ryozuki BOT 2019-09-20 19:15:16Z
someone trying to revive a gold thread in forum about memes
19:15
good old times
Avatar
xd
Avatar
[quakenet] Ryozuki BOT 2019-09-20 19:16:38Z
hi ezy
19:16
ur a snttbg
19:16
:p
Avatar
[quakenet] Ryozuki BOT 2019-09-20 19:17:27Z
yikes
19:17
\\testtest\`
Avatar
oof
Exported 168 message(s)