Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories โ IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-09-16 00:00:00Z and 2019-09-17 00:00:00Z
@fokkonaut is going to work on giving us a 0.7 DDNet server, he already ported DDNet server to 0.7 for his own mod so only needs to cut away a few features. I will make a map converter to 0.7 today...
Sure, you can give it a try, maybe write something in the github issue though and update when you need help, are stuck or give up on it again. Otherwise we might have multiple people working on it at the same time.
```
[ 2%] Building C object CMakeFiles/engine-shared.dir/src/base/system.c.o
/home/chiller/Desktop/git/ddnet7/src/base/system.c:2367:12: error: static declaration of โstr_utf8_isstartโ follows non-static declaration
static int str_utf8_isstart(char c)
^~~~
In file included from /home/chiller/Desktop/git/ddnet7/src/base/system.c:10:
/home/chiller/Desktop/git/ddnet7/src/base/system.h:1514:5: note: previous declaration of โstr_utf8_isstartโ was here
int str_utf8...
looking to buy a new mechanical keyboard. anyone here who had the direct comparison of cherry mx red and brown switches? on my current keyboard i have brown switches and i like typing on them. gaming is not much of a concern because i prefer a controller mostly (although occasionally i play WASD games where the tactile feedback can get annoying). i'm thinking about getting red switches because they are supposed to be lighter than browns and i'd like that. if you tried both whats your experience with typing on reds? do you miss the tactile feedback?
i could also order a keyboard with red switches and if i don't like them replace them with the brown switches of my old keyboard. will take a few hours of soldering for someone as inexperienced at soldering as me but hey ^^
This system can easily be extended by independent authors without
collisions, something the old system with plain increasing integers did
not allow.
Do this by utilizing the previously unused message code NETMSG_NULL
which has a value of 0.
This works for engine and game messages, snapshot items and events.