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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories โ€” IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-09-12 00:00:00Z and 2019-09-13 00:00:00Z
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Cellegen | HU 2019-09-12 05:35:43Z
that invisible line you were talking about earlier (edited)
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Invisible like ?
05:40
Ah line troll
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Cellegen | HU 2019-09-12 05:55:39Z
i should buy a new keyboard soon :v
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if it`s invisible, how can you see it tho ๐Ÿค”
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It gets logged
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thatโ€™s not a font problem
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Is CStorage::ListDirectory() threaded?
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[quakenet] heinrich5991 BOT 2019-09-12 12:02:23Z
no
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A high-speed network driver written in C, Rust, Go, C#, Java, OCaml, Haskell, Swift, Javascript, and Python - ixy-languages/ixy-languages
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ChillerDragon 2019-09-12 15:56:46Z
Are there any best practices for loggigng/printing debug/normal information? I thought it is always best to log after it is done. So if it is a message for the user for example he knows that it already happend. For example a chat message when a player left the game. Should only appear when the player is already gone. buut.. i was just thinking for debugging purposes it might be more interesting to see what was initilizied and not finished in case of a crash. So you know that the disconnect caused the crash if you look at the logs. Any thoughts or related ideas?
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brainlogging
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@HMH Are you active again?
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I'm afraid most likely not. But I still like to at least keep up with what's going on here.
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jooooooooooooooooo
20:26
never saw u online till now ๐Ÿ˜ฎ
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@HMH do you remember when yu showed me that debug console years ago? but not lik ethe normal ctrl+shift+d. do you still know how to open that?
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hi hmh
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Maybe dbg_tuning 1 or ctrl+shift+g after ctrl+shift+d ?
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ye it was dbg tuning... thx ๐Ÿ™‚
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