

bind pagedown toggle cl_show_quads 0 1
New togglecmd command example usage:
bind j toggle_command "bind k kill" "unbind k"
The existing toggle analyzes the current value of the variable it's toggling (0 or 1 in above example) and sets it to the _other value. The new togglecmd should just "remember" which cmd was executed last, and execute the _other cmd.
...




std::sort(v.begin(), v.end(), [](const somestruct &a, const somestruct &b) -> bool { return a.x > b.x; });

(edited)


































add_path $USERDIR
add_path $DATADIR
add_path $CURRENTDIR
add_path $APPDIR





$USERDIR
# - ~/.appname on UNIX based systems
# - ~/Library/Applications Support/appname on Mac OS X
# - %APPDATA%/Appname on Windows based systems
# $DATADIR
# - the 'data' directory which is part of an official
# release
# $CURRENTDIR
# - current working directory
# $APPDIR
# - usable path provided by argv[0]


AddPath to see how $APPDIR is handled



stat the directory on linux and compare ino and device number



#pragma onceOpenFile only opens the highest priority file)
















CNetjObj_Sv_SkinChange. I created a rainbow, so the skinchange message will be sent every tick to the currently snapping client. If there are about 7 players on the server, it will overload the buffer and disconnect the players one by one (or most of them) for the reason out of buffer. Oy said, this shouldnt even reach the limit of the buffer, and I cannot find out why it does. The client doesnt receive any weird extra packages too or something like that.






















