Guild icon
DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-08-30 00:00:00Z and 2019-08-31 00:00:00Z
Avatar
why you guys dont suuport 0.7 version of teeworld? a lot of steam players can see the servers .
Avatar
Because lack of development. It takes a lot of time and nobody is willingly to do it. Besides there are also people who dont even want to become 0.7
Avatar
0.7 succ
Avatar
ChillerDragon 2019-08-30 11:12:34Z
reasons?
Avatar
[quakenet] Learath2 BOT 2019-08-30 11:12:38Z
that's just hate for hates sake :P
Avatar
it looks ugliewr overall
11:13
have u seen the chat?
11:13
it looks like 2000
11:13
and skins are way worse
Avatar
[quakenet] Learath2 BOT 2019-08-30 11:13:32Z
It's mostly that we just don't have enough developers to port all of this, and advocate for mods to the vanilla people (who've been very unreceptive in the past)
Avatar
im happy we dont have enoughthen
Avatar
[quakenet] Learath2 BOT 2019-08-30 11:13:50Z
We can patch up all the issues we have with UI
Avatar
I have ported current DDNet Server to 0.7
Avatar
[quakenet] Learath2 BOT 2019-08-30 11:16:51Z
(for the record I also much prefer the old look)
Avatar
Me too Learath, but you get pretty used to it tbh
Avatar
[quakenet] Learath2 BOT 2019-08-30 11:17:21Z
I'd rather not get used to bad design decisions
Avatar
ChillerDragon 2019-08-30 11:17:21Z
some parts of the looks look really good
11:17
what bad decisions?
Avatar
[quakenet] Learath2 BOT 2019-08-30 11:17:46Z
fokkonaut, do you have commits somewhere for your port to 0.7?
11:18
Like the chat that looks like nyan cat puked all over it
Avatar
@Learath2 I have put everything in one commit, and the rest (small fixes) in seperates
11:18
I manually took things from the DDNet source
11:18
And somehow connected everything
11:20
So things like layers, command, rcon and that stuff works, also map settings work and yea
11:21
if ddnet is willing to port to 0.7, i will of course share it with you. At the moment it is in my private mod repo, but I can give you access to it
Avatar
we not willing so dont worry
Avatar
[quakenet] Learath2 BOT 2019-08-30 11:22:44Z
Hmm, the most difficult part is probably the client stuff though
11:22
with all the changes in the ui code
Avatar
Yea, thats true
11:23
Lets take the old UI :p
11:23
I would actually welcome that
11:25
Learath, in theory you can check my server on 0.7, just type my name and you will find it.
11:26
check dm learath
Avatar
[quakenet] Learath2 BOT 2019-08-30 11:41:12Z
I'm having internet troubles at home, I can't really play tw, I can barely connect to irc
Avatar
oof, thats bad...
Avatar
[quakenet] Learath2 BOT 2019-08-30 11:47:08Z
70kbps
Avatar
Bad internet for an developer damm that sucks
Avatar
[quakenet] Learath2 BOT 2019-08-30 11:57:56Z
good news they'll fix it in 3 days
11:58
bad news it's 3 business days
11:58
even worse news, tomorrow is saturday....
Avatar
Why not keep the current UI and port only the server and network protocol to 0.7? Sounds like a good compromise to me
13:02
Especially since fokkonaut already started
13:04
as long as the ingame physics stay the same I'd be open to run a few 0.7 servers first and then switch over once they prove themselves
Avatar
dont count me in
Avatar
Count me in instead :p
Avatar
@deen we would need the skin system tho
Avatar
[quakenet] deen BOT 2019-08-30 13:30:05Z
i don't care much about skins, sounds ok
Avatar
Yea, but it is needed
13:32
There is no way around it
Avatar
its quite a bit of work to port them, maybe a script would be needed, or make 0.7 users default skin 😄
13:38
would be nice to have something like a proxy, or overlaying API that just transforms 0.6 and 0.7 net code to a central one
Avatar
@Deleted User I would heavily disagree with not using 0.7 skins
Avatar
and where do i say to not use them?
Avatar
What did they do to skins?
14:15
@Deleted User @heinrich5991 once talked of such a proxy, I doubt he ever made it though
Avatar
skins are more flexible, u can choose the eyes, feets and decoration independently
14:18
its quite nice indeed, would like to see that in the client some day
Avatar
I'm sure we can handle that
Avatar
only problem is
14:22
e.g. greyfox has decoration and it would be neede to redesigned
14:22
without decoration and the decoration seperatly
Avatar
[quakenet] Learath2 BOT 2019-08-30 14:22:30Z
oh the decoration on the tee?
Avatar
yeah
Avatar
[quakenet] Learath2 BOT 2019-08-30 14:22:58Z
hmm that's troubling, we could probably get a script to do a lot of the work, but fixing the decorations will require some artist work
Avatar
i mean for now u could just make it without removing decoration, but would be nice to have the freedom to select it 😄
Avatar
or we give a shit about skins and only support new ones
Avatar
ye lets remove all the work till today just for a update that provides nothing useful at all
15:06
brownbear
Avatar
people can port their skins?
15:14
Just because you hate vanilla
Avatar
ChillerDragon 2019-08-30 15:22:28Z
I dont see skins as a blocker. Its not that ddnet doesnt work without skins. And artitsts like Whis are still active and for sure willing to recreate some skins.
Avatar
is it possible to specify a storage.cfg file via command line parameters when starting the server? I couldn't find any info about cli parameters...
Avatar
storage.cfg is the one thing with truly fixed path
16:00
There are only 2 paths it'll try, one is the cwd
16:00
the next is if there is an absolute path to the executable in argv[0] it'll strip the executable name and look in the same directory as the executable
Avatar
ty for the info it could be quite usefull for a docker container to have the file in another directory than the executable, because then i could put it in a volume and not in the container...
16:14
may i try to implement that and create a pull request? or is it not wanted, to be dynamic
Exported 78 message(s)