Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-08-19 00:00:00Z and 2019-08-20 00:00:00Z
Posted in #general aswell.
Yeah so basically i'm having extreme lags. I have no noticable delays whatsoever throughout the entire playtime. It just goes from 0-100 and then back from 100-0 (If even..). No high ping, steady ping of 48 even throughout the entire lagperiod. As mentioned it behaves like a DDOS attack, if i press space then i twitch on the spot until whatever grabbed me down finally releases me... Then i can normally move a couple of blocks before my Tee races off like a freaking ferrari when i as much as look at A or D. Inbetween those lag-attacks i can move fine as i said and i don't have delays nor high ping or anything. For the most part this doesn't stop at all. I usually stop playing entirely for a couple of days because it gets frustrating. It can happen at any time, unprovoked. Everyday and like up to 2 weeks without lag. So i did a reddit post on this and i got some answers there. Some that didn't work out and one solution i'm trying out atm. However, since the lags come so unfrequently its hard to test things out. Another thing came to my mind today though which is that it sometimes takes AGES to load onto a server. Not the download of a map but the actual loading onto a server. Took 3 minutes today. This also happens randomly. Same thing goes to connecting my dummy. Takes up to 1 minute to connect my dummy sometimes aswell. It just says "Connecting Dummy". If it takes too long it will revert to "Connect Dummy" and i have to press again. I don't know if these problems all relate to same thing, or if they're happening independently. I would love to play this game again, but it just won't let me Dunno if it's essential to know but i'm having 500mbs fiber via cable, NOT Wifi. Also good to know: I don't lag in any other game, ever. Always got a steady ping, at all times. Even when the lag starts at Teeworlds. I hope someone can help me here, never had this problem before Q_Q
@WeezMe to make sure whether it's your ISP or your PC you could try connecting your PC to another internet connection, or connecting a friend's computer at your home network connection
06:36
and if it turns out to be the ISP, complain to them. If it's your PC, remove stuff until the lags stop
06:36
it sounds like your ISP is blocking a few packets though
06:36
so you get dropped packets and that's why it feels like DDoS attack
@heinrich5991 can you help me? Im trying to get rid of the automatic client disconnect like in DDNet. First is in network_conn.cpp, too weak connection (out of buffer) and the second is in network_server.cpp Error sending data. I cannot seem to properly eliminate those Disconnects, as the client just laggs out if I comment them like in DDNet
anyone remember when isaid i had a problem with keyboard that it repeated keys while holding it when playing? unplugging and plugging it on another usb slot fixed it
@Ryozuki i had alot of audio problems too
nano /etc/pulse/daemon.conf
change:
default-fragments = 5
default-fragments-size-msec = 2
default-sample-rate = 48000
resample-method = src-sinc-best-quality
nano /etc/pulse/default.pa
change:
load-module module-jackdbus-detect channels=2 tsched=0
#load-module module-suspend-on-idle
this fixed it for me xD
btw the most important thing was commeting out "#load-module module-suspend-on-idle"
somehow i read, that the audio drivers go suspend sometimes even if ur audio is used, that created annoying strange sounds, the rest came mostly from eletromagnetic fields from compents in the case, that weren't grounded, causing the analog cables to do loud pieps xd