Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-08-08 00:00:00Z and 2019-08-09 00:00:00Z
@Learath2 The problem with the unmasked entities is, that we load the map before we receive a snapshot, so the map displays what was set last, thats why we have to reconnect.
17:18
Maybe we should call OnMapLoad() again when we receive a snapshot, where DONT_MASK_ENTITIES is different than before?
17:24
Okay, we cant do that. It will lag the game as hell :D
I thought of a 3-dimensional vector, which saves the layer, index and position of invalid tiles and if we send the flag, it will go through them and replaces them with their original index. But I didnt find a way to set the index, so that the client renders it.
18:34
Collision()->SetCollisionAt() doesnt make the client render it
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