Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-07-31 00:00:00Z and 2019-08-01 00:00:00Z
It happened that there was many floating hookable blocks in entities, or unhookable, but placed with front layer, because they appear to be empty in the entities
12:06
Maybe you are right, the ddnet check should be applied as a fallback
a0e2abf Render all entities on non ddnet servers - 12pm
6882db1 Introduce flag to render all entities - Learath2
c8d12bd Merge pull request #1853 from 12pm/pr_unused_non_ddnet - def-
@trml whenever you have some free time, can you make ddnet clients predict projectiles so we can get this in? https://github.com/ddnet/ddnet/pull/1822@Learath2 We should also predict all other tunables, shouldnt we? I dont know the impact of not updating tunes on viewpos in pause, but that is needed for the pull request. Is it only used for projectiles? Then its all good
Different players can have different tunings for projectiles now, without them looking buggy. The projectile will reset every 4th tick. I changed the VERSION_DDNET_ANTIPING_PROJECTILE, because we n...
@fokkonaut is the resetting of projectiles done to fix things on ddnet client or vanilla clients? I don't think it would be necessary for fixing it on ddnet clients, if we instead add tunezone prediction. (and a way to get tunes, either from the snapshot or from the maps). I think that might also be easier wrt prediction
For modding it would maybe be even better if we dont use the tune zones, but instead tell the client the current tunes of the projectile when creating it somehow
aswell as a seperate folder for front entities, but they get chosen the same way as normal entities picker
22:15
so, you have made the editor entities picker, but the selectef option should also take another front layet image from a new front folder
22:16
And about the other thing: Automatic checking for the gametype and choosing entities based on that is pretty good, and if there is nothing in the folder, fall back to the other system