








































































































show_all has an impact on the amount of network traffic. so it's not easy to evaluate



show_others doesn't even use the new netmsg thing

















m_ModeSpecial field contains the info whether there should be a flag on the killer and the victimSv_KillMsg

























































V do mark the lines and then do :sort



<stdio.h> or <string.h> anywhere, we have <base/system.h> that replace all of that

src/engine/shared/masterserver.cpp
src/engine/shared/uuid_manager.cpp
src/engine/client/opengl_sl.cpp
src/game/editor/auto_map.cpp
src/game/client/components/items.cpp
src/game/client/components/players.cpp
src/game/server/entities/character.cpp
src/game/client/prediction/entities/character.cpp



















CCharacterCore::LimitForce(vec2








































nullptr is a pointer-typed null pointer





int X(void *foo);
int X(int foo);
X(0); // int
X(NULL); // int
X(nullptr); // void * (edited)

a.cpp:2:10: error: cannot convert βstd::nullptr_tβ to βintβ in initialization
2 | int i = nullptr;
| ^~~~~~~


































deen u saw that yesterday night server ignored front layer on a brutal map? found it




:D but not for :)

:) should def be 




























cl_http_timeout default is too strict for people with bad internet.





curl -o /dev/null -w "%{time_starttransfer}\n" https://info.ddnet.tw/info
% Total % Received % Xferd Average Speed Time Time Time Current
Dload Upload Total Spent Left Speed
100 6860 0 6860 0 0 1286 0 --:--:-- 0:00:05 --:--:-- 1467
5.333923
Also https://github.com/ddnet/ddnet/issues/1863










