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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-07-28 00:00:00Z and 2019-07-29 00:00:00Z
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@heinrich5991 that commit applies weapon inputs according to their intended/desired ticks instead of according to when they arrive to the server (which may be earlier than intended due to lag/jitter, and not always guaranteed to be in order)
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if this code causes unwanted weapon switches I might have an idea why. the client only sends one input per tick (so normally inputs are guaranteed to be applied in order), but if an input arrives later than its intended tick (due to lag), the server will set the intended tick to the current tick. so if two inputs arrive late at the same time (originally intended for tick N-1 and N-2) they would both end up being applied at tick N. looking at the code it could be improved for this case, by applying them in the order they arrived (which is what the server would normally do before this commit) instead of their order in the array
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If cl_show_quads is set to 2 it shows all quads in entities. This can be used to visualize moving tiles from QshaRs mod in entities.
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can somebody explain this? https://streamable.com/sr6xe
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ChillerDragon 2019-07-28 15:28:24Z
well isnt it ur recording?
15:28
different team?
15:28
solo?
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same team
15:28
no solo
15:28
not client side
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ChillerDragon 2019-07-28 15:28:57Z
hmm looks crazy then
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literally never had that happen before
15:30
wasn't able to reproduce yet either
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I assume you had weak, then the tee under you got insane speed and speed glitched into the bottom tee
15:41
Dont you know downwards speedfly?
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ChillerDragon 2019-07-28 15:46:38Z
Idk how to do downwards speedfly but i thought it looks different
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didn't look like insane speed to me, thought you need more velocity for that
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It looks different for sure, but there is no other way that could happen
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was probably just enough speed to glitch through I guess
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Can some of you fix bugs?
16:09
Like that afk mark thing is 10 seconds at most to fix up
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ChillerDragon 2019-07-28 16:10:00Z
what has to be fixed?
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The flag needs its own flags array
16:11
If you can think of a mark that'd be obv to people without nameplates you can pr that aswell but thats not whats blocking a release
16:11
We should start doing feature freezes before releases
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ChillerDragon 2019-07-28 16:13:19Z
we should do feature freezes
16:13
please yes
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@Learath2 Maybe someone can look through my prs before the release?
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@fokkonaut what were they about?
16:16
The 4 tick reset for the projectiles lgtm but it needs @trml for a proper fix on ddnet client (edited)
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But also the rest
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Well you could also do the prediction for it if you want it merged before him
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I cant :D
16:17
But can you look at the rest?
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256p I dont think we'll merge
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Like the deci sec fix, or flag color for custom mods, showall, nameless score removal
16:18
Yea me neither
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We would probably go for n players
feelsamazingman 1
16:18
With bitfields and vectors
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The resume on move thing idk, it seems there arent many people who want it
16:19
I will close botj
16:20
both*
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We could merge it, its not much code
16:20
Doesnt harm other people either its hidden behind a command
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Then merge it, I'd use it
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Fix style
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But I will close the 256p pr, okay?
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Ye close the 256 one
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I am not at home for some days, can you do it?
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ChillerDragon 2019-07-28 16:21:12Z
waaa
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ChillerDragon 2019-07-28 16:21:24Z
i would change it to only resume if ur not deep or in a freeze tile
16:21
to allow using pause while being dragged
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Or just type /resumemoved
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ChillerDragon 2019-07-28 16:21:55Z
?
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Type the cmd again
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ChillerDragon 2019-07-28 16:22:02Z
thats not a nice ux
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or use bind
16:22
Lol, same is for show others
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ChillerDragon 2019-07-28 16:22:30Z
i dont see how bad ux justifies bad ux
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I dont see how it is bad ux just because you dont like iz
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You wouldnt resume moved if you are in freeze tho
16:23
Youd just normally pause
16:25
Its not bad ux, ux isnt designed for retards, its designed for reasonable users
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the feature itself is kinda meh
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i dont like the afk mark
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@Ryozuki Suggest a better way to mark people
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its already good
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The blink is subpar
16:27
No one notices it
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the blink is blended in game
16:27
its what i like most
16:27
like not having speak
16:27
u use emotes
16:27
the fcking mark is ugly af
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but its my opinion
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and mine
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Disable it then?
16:30
The mark is way more obv, it'll stop people from picking up afks and crying
16:31
If you are better with the blink you are free to disable and look at that instead
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bad solutions that can be disabled
16:34
if u wanna go that way
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I think displaying an emote like zzz constantly could be better
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this would be perfect for a forum thread
16:35
to discuss
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probably
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This indicator is stupid, you still cant decide who is afk and who isnt if you have to pick a tee from a boat
16:58
Imagine many tees standing next to each other in freeze
16:58
the nameplates are overlapping
16:58
The mark is not visible at all
16:59
Something like a constant zzz emote is way better, it is centered on the tee and still not such an ugly symbol there
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have to agree with that
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The 3 people who use the forum will agree with you
17:42
Because you are the only ones using it :D
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so we don't have to do a poll if you already know that :P
Exported 99 message(s)