Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-07-26 00:00:00Z and 2019-07-27 00:00:00Z
But this exclamation mark is not very good, especially in situations where multiple tees are next to each other and you have to quickly decide who to uufreeze(edited)
Hey :)
What about a settings feature like HD off, but with animations? So you can turn off animations that distract you in a map without the need to turn on entities.
Confusing already when people don't understand maps because they have hd or quads off. But imagine the trouble explaining the inivible freeze on moving maps
@heinrich5991 I might have spotted a problem. I'm pretty sure there can be two input packets for the same tick: one sent regularly and one sent by firing a weapon (maybe also when switching weapons?). It might be possible for weapon switches to happen between those two packets. When those two packets arrive in the input buffer of the server so that the first one is stored at index 199 and the second one rolls over to index 0 they will be presented to the CCharacter in the wrong order. Say the package before the weapon switch has a mouse scroll up value of 10 and the package after the weapon switch has a mouse scroll up value of 12 (one for press and one for release). When they are presented in wrong order to the CCharacter it will assume it changed from 12 to 10. That would be 62 presses and releases or 31 time scrolling up.
i dont think it sends the regular inputs if something is changed between one input and the one before it, it recognizes the change and sends an update and resets the thing that sends regular updates
Eyes are a shit way of seeing if someone is afk but its a nice touch, I prefer afk people having something that non afks cant have and cant be hidden though changing username is good (and ofc closed eyes, fuck you people who hide names)