









GAMEINFOFLAG_RACE_RECORD_MESSAGE (edited)

GAMEINFOFLAG_RACE_SHOW_RECORD is not even used












&= ~Flag should always work and -= Flag will work if you know that the flag is set for certain 
&= ~FLAG, I dont have to check for it first?


pSnapChar up so that you can merge the two ifs setting GAMEINFOFLAG_ALLOW_ZOOM









GAMEINFOFLAG_RACE_RECORD_MESSAGE breaks the timer completely xD



if(LastChangeTick != Client()->PredGameTick())
    {
        m_DDRaceTick += 100/Client()->GameTickSpeed();
        LastChangeTick = Client()->PredGameTick();
    }
This is where it gets stuck @Learath2, hud.cpp:L917m_DDRaceTick += ... you will see it




if(NewPredTick > m_PredTick[g_Config.m_ClDummy])
            {
                m_PredTick[g_Config.m_ClDummy] = NewPredTick;
engine/client/client.cpp:L2607

if(NewPredTick > m_PredTick[g_Config.m_ClDummy]) this is also the case while spectating (edited)



if(/*m_pClient->m_Snap.m_pLocalCharacter && (*/!(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER)) (i commented this out and it worked)m_pClient->m_Snap.m_pLocalCharacter outRenderDDRaceEffects();, in which this gets set: m_DDRaceTick += 100/Client()->GameTickSpeed();
RenderDDRaceEffects(), but that function is only called if m_pClient->m_Snap.m_pLocalCharacter exists, which isn't the case in spectator/pause.




Сигнатура проблемы:
  Имя события проблемы:    BEX64
  Имя приложения:    DDNet.exe
  Версия приложения:    0.0.0.0
  Отметка времени приложения:    00000000
  Имя модуля с ошибкой:    StackHash_1dc2
  Версия модуля с ошибкой:    0.0.0.0
  Отметка времени модуля с ошибкой:    00000000
  Смещение исключения:    0000000000000000
  Код исключения:    c0000005
  Данные исключения:    0000000000000008
  Версия ОС:    6.1.7601.2.1.0.256.1
  Код языка:    1049
  Дополнительные сведения 1:    1dc2
  Дополнительные сведения 2:    1dc22fb1de37d348f27e54dbb5278e7d
  Дополнительные сведения 3:    cbc5
  Дополнительные сведения 4:    cbc5ec6970b2af35927ad67117ca57e2




SERVERCAPFLAG_DDNET, but you don't ever send it, is that intentional?















pGameClient when we receive them.
DDNet variable














