
































































































if(m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit && Time <= 60 && (m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer <= 0))
{
float Alpha = Time <= 10 && (2*time_get()/time_freq()) % 2 ? 0.5f : 1.0f;
TextRender()->TextColor(1.0f, 0.25f, 0.25f, Alpha);
}















NETMSGTYPE_SV_RECORD if CGameClient::CGameInfo::m_RaceRecordTime is set it'll be the first integer in that messagem_ServerRecord in src/game/client/components/hud.cpp



m_ServerRecordCGameClient::CGameInfo::m_RaceRecordTime not set
2. m_ServerRecord is 0
3. m_ServerRecord is -2147483648hud.cpp





m_DDRaceTime







m_RaceRecordTime










"\xff…fstd"

