CGameContext::SendRecord
RaceShowRecord
?m_Check
of 0GameClient()->m_GameInfo.m_RaceShowRecord && GameClient()->m_GameInfo.m_RaceRecordMessage
could just be GameClient()->m_GameInfo.m_RaceShowRecord
then?DDRACETIME
vs RECORD
m_RaceRecordMessage
check there aswell, as if it's not true the server wouldn't be sending the record in the first place