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RaceShowRecord?




m_Check of 0
GameClient()->m_GameInfo.m_RaceShowRecord && GameClient()->m_GameInfo.m_RaceRecordMessage could just be GameClient()->m_GameInfo.m_RaceShowRecord then?










DDRACETIME vs RECORD


m_RaceRecordMessage check there aswell, as if it's not true the server wouldn't be sending the record in the first place



















































































































