Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-07-10 00:00:00Z and 2019-07-11 00:00:00Z
If you try to hammer another tee on a solo server while antiping is on you cant spam the hammer, because the client thinks there is a delay but we actually cant hit the tee so we should be able to spam
You’re under no obligation to choose a license and it’s your right not to include one with your code or project. But please note that opting out of open source licenses doesn’t mean you’re opting out of copyright law.
What about the non transparent ghost i thought thats a temporary bug because of the new netobject. But i just updated to latest ddnet and my ghost looks still like a real tee.
Actually there are two unexpected weapon switches. One that is really annoying and one that can be seen as feature.
Bug 1 (the unwanted)
If you want to hammerfly with your dummy or main tee and it is not alive very long yet it will switch to gun if you deactivate hammerfly without switching tees during the hammerfly. Normally it switches back to the weapon it had before. So if you start hammerfly with hammer it will stay hammer after the hammerfly. But if the tee spawned to fresh it...
Did nuborn leave? I wanted to say that the antiping is ever so slightly off with you and a dummy, with the dummy not moving and you having all the input, the prediction should be perfect
oh, that sounds a bit like the smoothing (which tries to help with lag/mispredictions). do you use cl_antiping_smooth?
19:56
it could perhaps be triggered by small amounts of packet loss/lag (wish there was a way to measure it in the client). If my ping is stable I don't notice it, even at high ping