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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-06-19 00:00:00Z and 2019-06-20 00:00:00Z
10:12
4762e26 Ignore visual studio project files - ChillerDragon c4e5d7c Merge pull request #1791 from ChillerDragon/pr_ignore_visualstudio_dirs - def-
10:12
93dc33e Add ctrl-k delete in client console - ChillerDragon 6e24bf9 Merge pull request #1790 from ChillerDragon/pr_ctrl_k_console - def-
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Дядя Женя 2019-06-19 10:24:34Z
10:24
no such command
10:24
I mean there is, but it's not working
10:25
/say team int is the only way to join a team?
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Yes from console i guess
10:25
Because console commands are different from chat commands
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Дядя Женя 2019-06-19 10:28:43Z
is there any way to make a delay when executing commands?
10:28
@archimede67
10:29
echo x 1.000.000 times?)
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I don't think so but you can do chained commands with ; between each commands
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Дядя Женя 2019-06-19 10:30:27Z
yes, but chat commands will not work properly
10:31
so if I want to bind connect dummy kill dummy join team switch to player join team lock
10:31
it will not work because of delay of executing
10:32
connect dummy .HERE kill dummy .HERE join team switch to player .AND_HERE join team lock (edited)
10:32
connecting need some time, and chat commands are just delaying
10:33
but the client is not, so it's just executing everything too fast and trying to lock the team before it even exist
10:34
10:34
10:34
wrong order, you see?)
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Yea its the problem
10:36
But currently we dont have a delay/wait sort of fonction althought @Learath2 suggested it a few weeks ago
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Дядя Женя 2019-06-19 10:38:17Z
pfffffffffffff
10:38
EASY
10:38
cl_dummy 1; say /team 41; say /lock; say /lock; say /lock; cl_dummy 0; say /team 41; (edited)
10:38
just joining team with dummy and locking it
10:38
EASILY
10:39
ok, its 50/50...
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Дядя Женя 2019-06-19 10:40:37Z
say test message; say test message2; say test message3;
10:40
10:40
Oh my god
10:41
Ok, I'll win this
10:41
Ok.
10:42
Now my mind is just blowing
10:42
10:42
cl_dummy 0; say test message; cl_dummy 1; say test message2;
10:42
dummy is ofc (1)Evgesha
10:44
It's stable 100% true that second /say is executing first
10:44
but I can't get why
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Дядя Женя 2019-06-19 10:54:37Z
won
10:54
cl_dummy 0; say /team 41; cl_dummy 1; say /lock; say /team 41;
10:54
100% working
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ChillerDragon 2019-06-19 11:04:03Z
there is no team 41 @Дядя Женя
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wat? 😂
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ChillerDragon 2019-06-19 11:04:32Z
there is only team spectator red and blue
11:04
0-2
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ChillerDragon 2019-06-19 11:05:03Z
or -1? idk i always forget team numbers
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lmao no
11:05
its /team sqrt(3/4)+0,133974596
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ChillerDragon 2019-06-19 11:06:27Z
ah true
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Дядя Женя 2019-06-19 11:09:09Z
11:09
wrong
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ChillerDragon 2019-06-19 11:09:45Z
rounding fail
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ye
11:10
ur interpreter sucks
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Дядя Женя 2019-06-19 11:10:10Z
its JS
11:10
lol
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fuck
11:10
ur computer sucks
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Дядя Женя 2019-06-19 11:10:29Z
...
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Дядя Женя 2019-06-19 11:10:37Z
JS sucks btw
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its gud
11:10
for things
11:11
frontend dev
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Дядя Женя 2019-06-19 11:48:42Z
Found issue with my bind
11:49
To make that bind possible we need a specific chat command that locking the team. Not toggling it, just locking. One way
11:50
Otherwise it's about 80% chance to bind work correctly (edited)
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ChillerDragon 2019-06-19 11:54:19Z
@Дядя Женя did you try /lock 1
11:54
DDraceNetwork, a cooperative racing mod of Teeworlds - ddnet/ddnet
11:54
looking at this /lock 1 should always lock the team and never unlock
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Дядя Женя 2019-06-19 11:56:59Z
Hmm
11:57
ThinkSweat
11:58
Looking good
12:03
Anybody ever wanted to train AI in teeworlds to pass DDRace drag parts?
12:03
I mean not for cheating
12:03
For science!
12:04
Should be not so hard for easy drag parts. Like on DDMax.Next
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lol ddmax drags aren't the easiest
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ChillerDragon 2019-06-19 13:23:15Z
"AI in teeworlds to pass DDRace... Should be not so hard for easy drag parts" xd
13:24
as far as i know mostly vanilla ai and there was this one guy who trained a gores neuralnetwork for a few days. It was nice to see the progress in a livestream. But even my mother was better in gores.
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Cellegen | HU 2019-06-19 13:53:53Z
making new features - better gui and better coding if possible ------> AI TEEWORLDS FOR HACKING YES BRILLIANT IDEA (actually yes, but for real tho)
ww 1
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wot
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ChillerDragon 2019-06-19 14:11:57Z
what is he talkin' about?
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Дядя Женя 2019-06-19 14:17:46Z
👀
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@ChillerDragon mmh aber Zeitüberschreitung der Anforderung heißt nicht zwingend, dass die Leitung da stirbt. Das sind hops die sich nicht tracen wollen oder zusammen gefasst werden meistens
16:32
falls du das mit died meintest
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ChillerDragon 2019-06-19 16:33:18Z
soso ja ne kp von tracen
16:33
hab ab da einfach abgebrochen weil da iwi nix mehr kam
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ChillerDragon 2019-06-19 17:34:01Z
https://github.com/vim/vim @Ryozuki dfq is wrogn weith the vim repo? xd
The official Vim repository. Contribute to vim/vim development by creating an account on GitHub.
17:34
1 contributor
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its only 1 guy xd
17:59
@ChillerDragon do u now vim is donation ware, money goes to uganda
17:59
it might be a mirror repo maybe
17:59
idk
18:01
@ChillerDragon tbh i dont use vim, i use https://neovim.io/
vim out of the box
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idk if this is a ddnet bug or the server bug but this is the second time this is happening https://i-am.naru.to/Q89HSiGuD7FT.png
18:12
where ever ricardomilos looks the "ghost" me is
18:13
btw this time and the last time it happened it was on noby fng
18:13
@noby
18:14
lol
18:14
shit
18:14
i can fix that, sec
18:14
done
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what is that btw
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its a command i have for showing peoples cursor positions and i turn it on by setting it to my id, and turn it off by setting it to -1
18:18
and i left the server and forgot to turn it off
18:18
so u got my id and saw the fake tee
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lol okay
18:18
but why only on ricardomilos
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cus the target id was set to something else
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also another bug (that only happens on noby fng and it happens every day) is that i cant double jump. I think its that my client thinks that i have double jump (i try to jump but it fails) but by looking at the demo rn it seems like i didnt have double jump
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i have no idea about that one lol
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my ping is perfectly fine (around 55) and ping shouldn't even be causing the problem
18:20
i think its ddnet client
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how long has it been a problem for
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ChillerDragon 2019-06-19 18:22:39Z
when you get a segfault in hello world.. #chillerstruggels xd
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idk (edited)
18:22
for a month maybe
18:23
and i dont think its the new update
18:23
it happened again
18:23
i think i know why it happens
18:24
when i double jump right when i respawn
18:26
here is the video
18:27
please ignore my idiocy because i dont usually use the keybind to stop screen record
18:30
ive never seen anything like this lol
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@Alexander have you tried disabling antiping?
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i never have antiping on
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hmm maybe it's the new prediction, does it happen on vanilla?
18:46
@noby you don't send a CNetObj_DDNetCharacter do you?
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i can try on vanilla
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no, the fake tee thing? i add them in the snapshots as theyre sent
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Not fake tees, it's an extended object for more prediction
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pCharacter = static_cast<CNetObj_Character *>(Server()->SnapNewItem( NETOBJTYPE_CHARACTER, id, sizeof(CNetObj_Character)));
18:48
i never actively modified anything that uses CNetObj_DDNetCharacter but my server is based on ddnet 10.8.6 so it might
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waiting
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it definitely doesn't then, the new netobj is VERY new, like 2-3 versions at most
18:48
@Alexander try vanilla pls
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alright
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damn masters are dead as always
18:50
okay, time for http masters
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god damn it
18:50
the music
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@heinrich5991 do you have a spec in mind?
18:50
@Alexander I meant try double jumping in a vanilla server, with that client 😛
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looks like i got another bug
18:51
so first i got flagged as aimbot
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eyefollow lol
18:52
second
18:52
is that im writing as another player
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stop breaking my server
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no surprise there
18:52
thats cus vanilla client
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also happened before
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doesnt do ids right
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on ddnet
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bot detection being goofy as always 😄
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on ddnet? wat
18:52
are u sure
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oh that, id bug we never figured out
18:52
is it happening now?
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i think hes talking about something else
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doesnt happen on vanilla
18:53
yeah i only use ddnet
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if it's the client id bug that's leading to you writing as someone else, pls @noby check the ids concerned
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it only happens on vanilla client in teamchat
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someone is writing as invalid
18:55
so it doesnt happen on vanilla (the double jump thing)
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the client id thing is a known problem with vanilla client on teamchat
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but it happened on ddnet too
18:56
i swear
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ChillerDragon 2019-06-19 20:02:48Z
20:02
send help :c
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oof
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ChillerDragon 2019-06-19 20:04:46Z
men i keep fucking it up :c
20:04
so annoying
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gl :c
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Дядя Женя 2019-06-19 21:49:13Z
cl_dummy 1; cl_dummy 0; say /team 41; say /lock 1; cl_dummy 1; say /; cl_dummy 1; say /team 41; cl_dummy 1; say /;
21:49
worked for me 27/30 times
21:50
could anyone also test the bind?
21:51
Or I just can use /lock 1 to make a bind when you'll need to spam binded button to join a team and lock it
21:51
until it works xD
Exported 197 message(s)