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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-06-16 00:00:00Z and 2019-06-17 00:00:00Z
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the map format is trolling me
09:14
i feel like ill never finish this...
09:14
twintri
09:17
me everyday
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atleast ur motivation is positive xd
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xd
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ChillerDragon 2019-06-16 11:57:47Z
boi i am running cmake .. 20 times a day and googletest is taking for eeeeever .-.
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@ChillerDragon What's zillywoods btw?
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his client
12:59
for tw 0.7 with ddnet features for what i understood
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ChillerDragon 2019-06-16 13:06:12Z
yes archimede understood it correctly (as always..) how did u even found out about zillywoods @deen ?
13:07
oh i wrote it in this chat... genius
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ChillerDragon 2019-06-16 15:41:30Z
else if(i > 0 && i < 2)
15:41
what about using else if(i == 1)
15:41
what do you think @archimede67
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else if( !(i <= 0) && !(i >= 2) )
15:43
is better
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ChillerDragon 2019-06-16 15:43:21Z
ah true
15:44
what about else if ( !(i == -1) && !(i > 1))
15:44
15:44
context here you go
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doesnt work
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ChillerDragon 2019-06-16 15:48:25Z
wdym
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ur else if
15:48
we just want for i == 1
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ChillerDragon 2019-06-16 15:49:03Z
ya goess
15:49
so mine also matches 2
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urs works with i = 0
15:49
ah no
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ChillerDragon 2019-06-16 15:49:36Z
eh 0 ye
15:49
what?
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ah yes
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ChillerDragon 2019-06-16 15:49:48Z
men im so confused thats why we should go with i == 1
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yes it works
15:49
xd
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ChillerDragon 2019-06-16 15:50:07Z
men even the numbers wizard is struggeling
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no its ok (edited)
15:50
xd
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ChillerDragon 2019-06-16 15:50:52Z
lol
15:51
its a commti from 2015 with german comments xd
15:51
commit*
15:51
or is there any sense of reability that i dont get here?
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show
15:53
pls
15:55
search for "wichtig" hehe
15:55
🍺lang
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ah ye 😂
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so many useless issues on git
16:36
and so many issues that are rly nobody is gonna do it
16:36
xD
16:37
@deen maybe u can do a cleanup
16:37
like u did some year ago
16:38
nobody is working on these, maybe close them
16:39
https://github.com/ddnet/ddnet/issues/1162 this should be a priority rn since masters r down always
From #1061 Serverlist cache, fast serverlist updating: I think this is potentially a big upgrade for populating the server list The master server recently went down. Server list caching would actua...
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DDNet tutorial is so important imo
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no one is gonna make a map for it
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that's sad
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@Ryozuki if you do it in javascript, just do little endian, javascript (and webassembly) use litte-endian, irrespective of the host's endianess
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yeah im alreayd reading data as little endian
18:37
but to write the file i need to calcualte the swaplen, which i guessed its the size - data size or something like that
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wth is little endian
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@Ryozuki the fun thing is that teeworlds implementation is broken since before 0.4, and no one has noticed
18:39
I think you can ignore big-endian
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(I noticed when I was reimplemting the format in rust)
18:40
@ChillerDragon don't be discouraged by @Learath2, I also did a lot of fun projects that didn't necessarily amount to anything 🙂
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i just hit a wall implementing the js object to file, and im a bit demotivated cuz its a bit complex xd
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binary file formats can be a pain in the ass ^^
18:41
especially home-grown ones
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and code is always so ugly
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depends a bit on the programming language, some have some nice interfaces for working with binary data
18:41
python for example has it, and I heard erlang has a really nice one
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yeah, im using a lil library to help but js is not very good at this
18:42
i wanted to make a map to object so i can later do something fancy like a web map editor
18:42
or a map viewer with animations and sound
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yea
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but before that i need to do ugly work
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:/
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oh yes
18:43
a map web editor
18:43
web map editor* xd
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and not just that
18:43
a online coop editor
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electron map editor 😛
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damn
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i aslways wanted to do it
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that sounds good
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coop mapping is very frequent
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ye
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ChillerDragon 2019-06-16 18:56:34Z
@heinrich5991 im not doing this for fun lol. Im trying to improve 0.7 and make the switch easier for players that are used to ddnet client features.
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hm. that's what I called fun 😉
18:57
don't do work you don't like
18:57
😛
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ChillerDragon 2019-06-16 19:03:20Z
I like the end result.
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@heinrich5991 my point wasn't more then working on 0.7 "didn't necessarily amount to anything" anyway 🙂
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8a18cab Small fix and cleanup of prediction of teams/solo - trml 25e08f1 Small prediction fix for laser/shotgun - trml 89c577d Merge #1788 - bors[bot]
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@fokkonaut I left some comments on your PRs, I think you're changing behavior and that should be discussed more than a mere fix
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@deen https://github.com/ddnet/ddnet/pull/1787#issuecomment-502479860 do you still remember why you only disallowed the permanent setting on non-ddnet servers?
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Does teeworlds support 144hz?
19:59
because it didnt work for my friend when i dlded the game, he had 144hz
20:00
and im thinking about 144hz, so if its worth
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ChillerDragon 2019-06-16 20:19:00Z
for me it felt smoother
frozen 1
flag_unk 1
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[quakenet] deen BOT 2019-06-16 20:33:21Z
bxlxr.: sure, as long as your gpu can push it
20:33
some players report having > 1000 fps, so it should be fine
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i have 1.3k fps lmao
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@klenha indeed it does
21:02
i play at 144hz
21:02
3k fps
21:03
i wont pm you sorry
21:03
i just told u it works
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lmao
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@Ryozuki be nice or ban
wtf 1
21:40
banhammer banhammer banhammer banhammer
Exported 120 message(s)