zoom
to reset its zoom to that value, even if its not 10 (the default zoom value of teeworlds), which is ofc a cheat. If you now swap between dummy and main, while one is not allowed to zoom and the other one is, it wi...const float ZoomStep = 0.866025f;
can anyone explain this value? xDGameClient()->m_GameInfo.m_AllowHookColl
this is whether the server allows the hookline or notg_Config.m_ClShowHookCollAlways
and this shows every players hookline at any timeAIM
to the DDNetPlayer? Or is that now too late because old client compatibily?virtual void TextureSet(int TextureID) = 0;
in ddnet