




zoom to reset its zoom to that value, even if its not 10 (the default zoom value of teeworlds), which is ofc a cheat. If you now swap between dummy and main, while one is not allowed to zoom and the other one is, it wi...
const float ZoomStep = 0.866025f; can anyone explain this value? xD












GameClient()->m_GameInfo.m_AllowHookColl this is whether the server allows the hookline or notg_Config.m_ClShowHookCollAlways and this shows every players hookline at any time













































AIM to the DDNetPlayer? Or is that now too late because old client compatibily?


















































virtual void TextureSet(int TextureID) = 0; in ddnet






































