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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories β€” IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-06-11 00:00:00Z and 2019-06-12 00:00:00Z
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justabutterflier 2019-06-11 00:02:35Z
we just can find analog of letters
00:02
in "πŽπ—π˜π†π„π" 𝐎 = O 𝐗 = X
00:02
etc
00:03
and so we can create database of these analogs
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we have a database of those already, see confusables.c / confusables_data.h
06:10
Created from the official Unicode document: https://www.unicode.org/Public/security/12.0.0/confusables.txt
06:11
Someone just needs to implement a str_utf8_find_confusable and then you can use that to search
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`` Core was generated by ./DDRace64-Server_sql -f servers/8305.cfg'. Program terminated with signal SIGSEGV, Segmentation fault. #0 CSqlServer::executeSql (this=this@entry=0x0, pCommand=pCommand@entry=0x55ecdd83379f "unlock tables;") at /home/teeworlds/src/master/src/engine/server/sql_server.cpp:207 207 m_pStatement->execute(pCommand); [Current thread is 1 (Thread 0x7fbf36d3d700 (LWP 20325))] (gdb) bt #0 CSqlServer::executeSql (this=this@entry=0x0, pCommand=pCommand@entry=0x5...
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I think we had a utf8 function that reduces strings to basic characters
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ChillerDragon 2019-06-11 09:42:01Z
@deen the comment was adressed 5 days ago https://github.com/ddnet/ddnet/pull/1777
Fixes corrupted demos if there is a different version of the current map in the maps/ folder. Thanks to @archimede67 for initial research. Who ever implemented that probably thought maps/ is a good...
09:43
imo the additional crc check doesnt belong in this hotfix. It is heavily tested and fixes almost all bugs demos have currenlty. The longer we wait to fix this crucial bug the more demos we loose.
10:26
0d39eb1 Use unsigned integers for colors - Learath2 db5c17c Avoid implementation-defined behaviour - Learath2 bbb1b2c Merge pull request #1733 from Learath2/dd_pr_colorsigned - def-
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Hey, anyone up for some DM? I started a project where I collect gameplay data, my goal is to use machine learning to teach an AI to play teeworlds deathmatch. My first approach will be a deep network. Broadly speaking I render a highly simplified scene of what the player sees at a resolution of 90x50 and record the player input at 25fps. Join timakro.de:8500! I will release the source and collected data in the future.
πŸ¦„ 3
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ChillerDragon 2019-06-11 11:06:52Z
nice!
11:06
but i still cant join the srv :c
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Wow, thats awesome
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@timakro Nice. Is it learning from the players?
12:34
Can you make it learn from teehistorian files?
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@deen The plan is for it to learn from players, I've done nothing on that end yet. I'm not anywhere close having enough data. I think ddrace would be too difficult to start with. Does teehistorian include the environment data (could an image like the above be reproduced with teehistorian files) or just player input? (edited)
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I figured that you need more data. We have hundreds of GBs of data, but only DDrace
12:48
just player input, but the map file is linked of course
12:48
so with map file + teehistorian you could get something like above
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Yeah, I don't think I could possibly do ddrace, it's incredibly complex
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Just give it more neurons and rent some cloud gpus? πŸ˜„
12:50
But yeah, solo maps would be easier to start with
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It's a lot of work even thinking about input and output and preparing it for the network
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are you using a modified tw client?
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All I've done yet is write some server code to save compressed gameplay sessions
12:52
In this format which is relatively straight forward to feed to a CNN
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"compressed gameplay session" is exactly what teehistorian is
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Дядя ЖСня 2019-06-11 13:10:30Z
Why whould he put "Oxygen" to the second nickname?
13:10
@justabutterflier >for example, player with unicoded-nickname OXYGEN (just example) will put to this line (second nickname) "Oxygen" and other players can find him with nickname Oxygen, but on the server he will be an OXYGEN (unicoded)
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@timakro maybe @noby is interested in your project. He has the most visited fng server.
16:04
10e06f9 respawn is now instant, but rate limited to 3 sec unless player clicks mouse1 - d3fault 617d123 Merge pull request #1778 from d3fault/instant-respawn - def-
16:05
839009f Prefer downloadedmaps over maps ( #1702 ) - ChillerDragon 0992e3c Merge pull request #1777 from ChillerDragon/pr_demo_wrong_hash - def-
16:05
1af09a8 Add console word deletion/navigation (#1032) - ChillerDragon bbe4119 Merge pull request #1764 from ChillerDragon/pr_console_word_del - def-
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@deen what do you mean by that?
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that we should merge your change
16:07
Learath2 is proposing to do it totally differently
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yeah, and there was a small discussion here that was about which way was better and the most agreed with my way
16:09
but it can be interesting (in the future?) to do multiple demo markers, but that will require to change how they work since only 2 exists and are used to slice a demo ^^
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We should merge as is for now
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wot
19:56
19:56
wow it took so many time to zoom me correctly and put the correct scores
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probably because the ddos is affecting the servers ability to reply to ur inforequests and tell ur client its a ddrace server
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yeah probably
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someone is attacking ddnet again πŸ™„
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whats the link to that already?
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ddnet.tw/status
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thx
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ΠšΠ°Ρ‚Π°ΠΊΠ°Π½ ΠΈΠ· ΠžΠΊΡΠ΅Π½Ρ„ΡƒΡ€Ρ‚Π° 2019-06-11 20:07:41Z
I thought that there's no more stupid thing than making cheats for 2d platformer game with no more 600 players online. Nowadays the next level exists - ddosing such games' servers because you was insulted of being banned after using the cheats for such games
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[quakenet] deen BOT 2019-06-11 20:41:28Z
laxadedi: laxa: TS might be down, CookieAlex is reporting
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Cellegen | HU 2019-06-11 23:04:48Z
@timakro does it learn to know several paths or different areas as it goes to A to B?
23:05
just in case to know which desicions are the best for it
Exported 63 message(s)