Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-06-10 00:00:00Z and 2019-06-11 00:00:00Z
nowadays we have many players have nicknames with unicode symbols, yea?
12:45
so it's doing finding them so hard that we must remember ip or something other
12:46
can someone do the function of ddnet which will do the "second nickname" which will do the finding easier than we have now?
12:46
for example, player with unicoded-nickname OXYGEN (just example) will put to this line (second nickname) "Oxygen" and other players can find him with nickname Oxygen, but on the server he will be an OXYGEN (unicoded)
would actually be cool. Could be done using the same system that looks for same names, like Hello and Hellô. @heinrich5991 could you make something here?
Fixes corrupted demos if there is a different version of the current map in the maps/ folder.
Thanks to @archimede67 for initial research.
Who ever implemented that probably thought maps/ is a good...
This adds a way to save short replays (demos) with the console command save_replay.
I think it would be a lot useful and timesaving for videomakers rather than recording a whole game and finding in...