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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-06-08 00:00:00Z and 2019-06-09 00:00:00Z
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Cellegen | HU 2019-06-08 01:16:16Z
can somebody make my life easier and link me a github link into the code of the tee movements please? im trying to replicate it with some of my newest methods of coding i suppose
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Cellegen | HU 2019-06-08 03:21:37Z
well i found it, but it doesnt tell me that what values are gonna be replaced with the correct codeset
03:22
without it, i could manually "tip" the numbers that way, but it could be like a month or so
03:22
after that you guys might help me out with some gravitation shit im gonna apply to that movement system
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ChillerDragon 2019-06-08 06:55:04Z
there are tunes @Cellegen | HU xd
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Cellegen | HU 2019-06-08 09:05:22Z
who asked for tunes m8
09:05
i want codes do you understand me?
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ChillerDragon 2019-06-08 09:08:40Z
i understood u want gravity
09:08
and gravity can be tuned no need for code
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@ChillerDragon nob u can't understand he wants code
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ChillerDragon 2019-06-08 09:45:55Z
why would want code to build something thats already there
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Idk ask him
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Does someone else have the bug with Info files, where sometimes the beginning of the line is not printed? Like 10-15 characters are just not printed
09:58
Tested on Linux with DDNetPP (based ok 9.0.2) and BlockDDrace (based on 11.9)
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Cellegen | HU 2019-06-08 10:06:46Z
@ChillerDragon do you even know what i wrote? i want to replicate it in an easier method i created on a different engine
10:07
so i can apply much easier and effective motions to it
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U wanna do teeworlds v2?
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Cellegen | HU 2019-06-08 11:10:55Z
no, but a different option to make it better
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With a different engine? xd
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Cellegen | HU 2019-06-08 11:18:56Z
like godot or unity or unreal engine
Exported 20 message(s)