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Between 2019-06-06 00:00:00Z and 2019-06-07 00:00:00Z
i tried to enforce that in my mod when i started. but latley i found that no braces is easier to read and less lines. I think it is a style question. So ddnet code base wants braces always?
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a
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if (true) {
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// foo
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} else
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printf("bar");
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sorry for multiple lines but my client cant do it -.- uhm i think that is really ugly if the if has braces and the else doesnt
oh and heinrich you mentioned this no style changes if you did no other changes multiple times now. I see it makes sense to have cleaner commit messages. But how are we going to improve the style then? I mean demo.cpp for example has even these javascript style braces with opening brace starts in same line as if. And this is really irritating while reading the code imo.
This fixes #541
Depending on the order of character spawn, players have stronger or weaker hook on each others.
The reason is that velocity calculation of characters is order dependent:
Example: pl...
imo weak is a feature. In ddrace weak is used sometimes. And imo also in other gametypes like vanilla/block/fng giving a stronger who to the person who survived longer makes sense to me.
Appearently the nameplates are sometimes, rarely(when the client is open for a long time) and not reproducable not centered. Related file: src/game/client/components/nameplates.cpp src/engine/clien...