


























SOUND_CHAT_SERVER is the sound of when you take ur hammer


























cl_replay_notify which goes from 0 (disabled) to 3 (enabled).
1 is for showing a message before saving,
2 is for showing a message after,
3 is both











































































































float Max = 10.f * 60;
float Min = 10.f;
if(g_Config.m_ClReplayLength <= Max)
{
int FakeLength = g_Config.m_ClReplayLength - Min; // minimum length is 10 not 0
FakeLength = (int)(DoScrollbarH(&FakeLength, &Button, FakeLength / (Max - Min))*(Max - Min));
g_Config.m_ClReplayLength = FakeLength + Min;
}
else
{
int Diff = g_Config.m_ClReplayLength - Max;
int FakeLength = Max - Min;
FakeLength = (int)(DoScrollbarH(&FakeLength, &Button, FakeLength / (Max - Min))*(Max - Min));
g_Config.m_ClReplayLength = FakeLength + Min + Diff;
}

























min to minimum 









cl_replays is disabled? (edited)

cl_replays is on 0 then do that else that






























































































































































































































str_format(aBuf, sizeof(aBuf), "echo %s", Localize("Successfully saved the replay!"));
m_pConsole->ExecuteLine(aBuf);











CChat::Echo() then make ConEcho also use that
















































await save_replay; echo "Done";








Echo(pResult->GetString(0));


vote_no and vote [yes|no]?vote_yes





















GameClient()->DoStuff(); or m_pGameClient->DoStuff() ?



























































































ShouldSendChatTimeoutCodeHeuristic can't you just name this ShouldSendTimeoutCode?






















































































































































































































