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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-06-04 00:00:00Z and 2019-06-05 00:00:00Z
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756aab3 Remove item invalidation logging for unknown UUIDs - heinrich5991 20f3b6a Merge #1773 - bors[bot]
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37c1885 Front page video: Random moments #11 GER - def-
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ChillerDragon 2019-06-04 11:37:54Z
leet
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As far as I know it was never in use and the only punishment is to force pinky skin, which doesnt really seem useful. Skin stealing is a very harmless kind of 'bots', which doesnt need punishment imo
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ChillerDragon 2019-06-04 16:37:00Z
bit2 full since minutes :c we need more slots
16:42
and the auto reconnect is so fast that it always bans me xd
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[quakenet] deen BOT 2019-06-04 16:56:22Z
nah, just join another server and start a team there
16:56
we have at most one full server at a time
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ChillerDragon 2019-06-04 16:57:04Z
crashed agian
16:57
xd
16:57
jeez new ddnet client crashes on connecting dummy for me
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windows?
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ChillerDragon 2019-06-04 16:57:27Z
yes
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Debug it chiller
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uff
16:57
revert windows maj
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ChillerDragon 2019-06-04 16:58:25Z
i want to play now :c but i will look into it later for sure
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don't connect dummy then
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[quakenet] deen BOT 2019-06-04 16:59:41Z
i think the main problem is that the dummy connecting changes while other code is running
17:00
so we should postpone the actual connection success handling to a safe time
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ChillerDragon 2019-06-04 17:01:57Z
could we stop adding feature for a while and only fix stuff
f3 3
17:02
and then bring one very stable version out and then we can add crashbugs agian
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ChillerDragon 2019-06-04 17:33:42Z
hmm built it 32bit relase with debug options in visual studio and it didnt crash hmmmmm
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@deen maybe this crash is the same as the one for my 256p server. If more than 64p are online, and then connect dummy it will sometimes crash the Client
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a little bug
18:57
Idk if this is worth a fix but it may be
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look team rank
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? its right
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idk team rank is different from player" rank? (edited)
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and /rank what is the time?
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u have it in the bottom left corner, no ?
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i'm rankteam 1
19:12
so i'm rank 1
19:12
but on server i'm rank 2
19:12
so ye it isn't right
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hmmm
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@Gwendal you can be teamrank 1 but normal rank not? they are different
20:14
for example: Top1 can be 10sec, but teamrank top1 can be 15 sec
20:29
i am both
20:31
it's kind of obvious, brekachu didn't make teamrank2 in 5.20.52 then me teamrank 1 in 50.20.44 to make rank1 in between 5.20.44 and 5.20.00
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@archimede67 kick an afk for me 😛
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seriously is no one afk?
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i tried
20:58
@Learath2 deen forced no GWmythicalFeelsSadMan (edited)
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@deen let me in wtf 😦
21:00
I guess this is it for the night :/
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literally can't play because of people afking
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i tried another
21:01
be ready
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is the vote running? 😛
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ye
21:01
come
21:01
!!
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it's still 64/64 lol
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u were too slow
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tell me the id of someone afk
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searching
21:02
54
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you sure? 😄
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hes at the start not moving
21:03
and eyes closed
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This adds a way to save short replays (demos) with the console command save_replay. I think it would be a lot useful and timesaving for videomakers rather than recording a whole game and finding in...
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It's kinda like nvidia share @archimede67 ?
21:39
Like
21:39
It record the last 30 seconds ?
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yea but its not automatic
21:40
idk if it is on nvidia tho xd
21:40
It is
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here you would have a bind
21:40
its a console command but you can bind it
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But thats a good thing i F3 this "pull?"
21:40
xd
21:41
but idk if the current way is good enough, @Learath2 suggested another
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The way he suggested is in ath
21:43
I never use it tbh
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would u better use my way?
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Because u still have to open the 4 hours demo to go at ur marker and to cut the demo
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ye
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So yeah ur way is better imo
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I like the current form better as well
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e471d47 Remove the unused Skinstealaction - fokkonaut cffd9b0 Merge #1774 - bors[bot]
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@Learath2 did it work?
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@archimede67 yes, but I died again 😄
22:33
@archimede67 there is a weird bug where after you use a timeout code the fps becomes horrible
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u died again?
22:34
on a kill tile?
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@heinrich5991 you really think it's a good idea to record an entire extra demo?
22:34
@archimede67 yeah
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u are the worst 😂
22:34
after all this hard work you die like that xd
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@Learath2 it might not be the best implementation, but at least it's an implementation we have
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@Learath2 when you save a replay the recorder restarts
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I'd rather not skip this implementation because we might get a better one. it's a simple method and if it works, it's fine™ imo
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also @heinrich5991 @ezy mentionned that i should not limit the replay length at all, do you think its a good idea?
22:37
because right now i have a config var cl_replay_length which goes from 5 to 60s
22:38
also showed by a slider in the settings menu so idk about not limiting that length, but one thing we can do is specify a length in save_replay which can be as big as you want
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the slider can still be limited to something reasonable
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like? 5 mins?
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@Learath2 the multiline string, do you want one per line?
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@heinrich5991 look how its made for the CharacterFlags
22:41
One category, one line Iguess
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that one is aweful because it mixes tabs and spaces. I guess I can fix that as well
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one flag one line
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dont troll jao
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you change my mind tho
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when u say its useless
22:43
because they will take forever to save if the value for the time is too high
22:43
but id definitly go up to 5 minutes
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you can still put a value when saving the replay, this can be anything
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but if you don't put a value, then the cl_replay_length is used
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@Learath2 send help, two differing opinions
22:44
so there is no limit afterall if you put a value?
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ye
22:44
no limit
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why didnt u tell me xd
22:44
then
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i tried
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forget everything i said
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xd
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why does one have a limit and the other doesn't
22:46
why isn't it consistent
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because at first i didn't thought about an argument to the save_replay command
22:46
i went for a config variable cl_replay_length
22:47
but after, you came up with the idea of an optional argument to that save_replay command
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why don't you make it consistent
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cl_replay_length is the default used and i want it to be as a slider to be configured easier
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but the slider doesn't have to be tied to the actual limit
22:49
ui configs for sane people and then console configs for whatever
22:49
as it is with ms etc
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yea but the slider needs to have a limit
22:50
so you mean
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for example the slider stops at 5 mins
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but it can be a different limit than the config limit
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but we can go further in the console
22:50
and what should i put for the config limit?
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race time
22:51
9999
22:51
unlimited
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same as save_replay
22:51
just keep it consistent
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how to make a cl_ command unlimited
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9999
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well save_replay isn't unlimited either
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9999 is not unlimited but pretty much spread as infinite
22:52
because we dont really need 1000
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the max is the already recorded time i guess
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10000*
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but this varies
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@archimede67 yea, thats why you make it 9999, who plays 9999 minutes?
22:52
on the same server
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ok i'll put 9999 for both xd
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@archimede67 will we lose Performance on high recorded time?
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if you save a replay of 40 mins definitely
22:54
i mean
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Just when saving?
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its not performance
22:54
because its done in a thread so you will not notice any lag or anything
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Good
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it will just take time
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like
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why didnt u tell me this
22:54
u didnt tell me anything :d
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you save then maybe 3s after you get the notification that its done
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do you have a window popup like "saving ..."?
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only when its done
22:55
i can do it before yea
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one before one after
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dont do that
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@archimede67 unlimited is 0, 0 as min and max IIRC
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why not
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Maybe this "saving..." should be there, especially for long saving times
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just make f1
22:55
saving
22:55
completed saving
22:55
smth like that
22:55
no popup
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ezy don't worry a notification is gud
22:55
look at the pr
22:56
maybe i should put a config to enable/disable showing notification
22:56
22:56
no
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why
22:57
its annoying if ur still in the middle of playing
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you can disable it(?)
22:57
so opt out if you dont like it
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yea i said maybe i can add a config to enable/disable
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you should
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okay
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or make it a chat message
22:58
that's not as intrusive
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chat message is good idea
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and doesn't require customization
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just send an echo mag
22:59
msg*
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ok so one message before and one after saving?
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lmao thats the plan
22:59
no
22:59
just one
22:59
when finished
22:59
or one at start
22:59
no need to spam chat
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but you will not know if it has succeeded nor started
23:00
if you don't have both
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then do it in f1
23:00
both
23:00
and then started in chat
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ye that definitely
23:00
ok, we will see, i'll first do that
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but now i go sleep xd
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u 😄
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@trml we did some changes to projectile.cpp serverside. Should we apply them to the prediction aswell?
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@fokkonaut yes, but I think I will look over all the last diffs and apply the changes
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Okay, nice👍
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