const char *pFilename = m_pClient->DemoRecorder(RECORDER_REPLAYS)->GetCurrentFilename();
m_pClient->Storage()->RemoveFile(pFilename, IStorage::TYPE_SAVE);
thread safe?CDemoEdit
(my task), I need to have that in the header file of CClient
right? (edited)CDemoEdit
class is defined after CClient
in the header, because CDemoEdit
needs to have access to CClient
in order to get that storage, but also the netversion from the gameclient, CDemoEdit
isn't recognized in the header xdIntersectCharacter
in projectile.cpp
which returns only one of the tees.grep -ri ringbuffer src/
in the repository