


const char *pFilename = m_pClient->DemoRecorder(RECORDER_REPLAYS)->GetCurrentFilename();
m_pClient->Storage()->RemoveFile(pFilename, IStorage::TYPE_SAVE);
thread safe?

CDemoEdit (my task), I need to have that in the header file of CClient right? (edited)CDemoEdit class is defined after CClient in the header, because CDemoEdit needs to have access to CClient in order to get that storage, but also the netversion from the gameclient, CDemoEdit isn't recognized in the header xd






















































IntersectCharacter in projectile.cpp which returns only one of the tees.











grep -ri ringbuffer src/ in the repository










