#define TS Server()->TickSpeed()
#define TICK Server()->Tick()
#define GS GameServer()
#define CHAR(C) (((C) < 0 || (C) >= MAX_CLIENTS) ? 0 : GS->GetPlayerChar(C))
#define PLAYER(C) (((C) < 0 || (C) >= MAX_CLIENTS) ? 0 : GS->m_apPlayers[C])
#define TPLAYER(C) (((C) < 0 || (C) >= MAX_CLIENTS) ? 0 : (GS->IsClientReady(C) && GS->IsClientPlayer(C)) ? GS->m_apPlayers[C] : 0)
#define CFG(A) g_Config.m_Sv ## A
CChat::ConEcho
CChat
to echo stuffConEcho
to use that aswellCClient::Tick