



Init function of the CDemoEditor to the constructor of my CJobDemoEditor->Init(m_pGameClient->NetVersion(), &m_SnapshotDelta, m_pConsole, m_pStorage);


















































CDemoEdit(CClient *pClient, const char *pNetVersion, CSnapshotDelta SnapshotDelta, IConsole *pConsole, IStorage *pStorage, const char *pDemo, const char *pDst, int StartTick, int EndTick);
xd



Console() in CClient











CDemoEdit::CDemoEdit(CClient *pClient, CSnapshotDelta *pSnapshotDelta, IConsole *pConsole, const char *pDemo, const char *pDst, int StartTick, int EndTick) :
    m_pClient(pClient),
    m_pConsole(pConsole)
{
    str_copy(m_pDemo, pDemo, sizeof(m_pDemo));
    str_copy(m_pDst, pDst, sizeof(m_pDst));
    
    m_StartTick = StartTick;
    m_EndTick = EndTick;
    // Init the demoeditor
    m_pDemoEditor.Init(pClient->GameClient()->NetVersion(), pSnapshotDelta, pConsole, pClient->Storage());
}CDemoEdit (an IJob)





































share/applications

share/icons/hicolor/${SIZE}x${SIZE}/apps




foreach(SIZE 16 32 48 128 256 512)









if(TARGET_OS STREQUAL "linux"), this is also relevant for the BSDs etc.















git fetch upstream; git rebase upstream/master





-DDEV=ON was added because of some weird restrictions that the cmake install process has-DDEV=ON




















8089ab3 Revert "Front page: Tournament Live Stream by maggi323" - def-


xdg-settings set default-url-scheme-handler ddnet DDNet.desktop you need to do this for linux to understand ddnet links? i wonder if its possible to do it on make install too





































