Init
function of the CDemoEditor
to the constructor of my CJob
DemoEditor->Init(m_pGameClient->NetVersion(), &m_SnapshotDelta, m_pConsole, m_pStorage);
CDemoEdit(CClient *pClient, const char *pNetVersion, CSnapshotDelta SnapshotDelta, IConsole *pConsole, IStorage *pStorage, const char *pDemo, const char *pDst, int StartTick, int EndTick);
xdConsole()
in CClient
CDemoEdit::CDemoEdit(CClient *pClient, CSnapshotDelta *pSnapshotDelta, IConsole *pConsole, const char *pDemo, const char *pDst, int StartTick, int EndTick) :
m_pClient(pClient),
m_pConsole(pConsole)
{
str_copy(m_pDemo, pDemo, sizeof(m_pDemo));
str_copy(m_pDst, pDst, sizeof(m_pDst));
m_StartTick = StartTick;
m_EndTick = EndTick;
// Init the demoeditor
m_pDemoEditor.Init(pClient->GameClient()->NetVersion(), pSnapshotDelta, pConsole, pClient->Storage());
}
CDemoEdit
(an IJob
)share/applications
share/icons/hicolor/${SIZE}x${SIZE}/apps
foreach(SIZE 16 32 48 128 256 512)
if(TARGET_OS STREQUAL "linux")
, this is also relevant for the BSDs etc.git fetch upstream; git rebase upstream/master
-DDEV=ON
was added because of some weird restrictions that the cmake install process has-DDEV=ON
8089ab3
Revert "Front page: Tournament Live Stream by maggi323" - def-xdg-settings set default-url-scheme-handler ddnet DDNet.desktop
you need to do this for linux to understand ddnet links? i wonder if its possible to do it on make install too