






























CGameController::Snap takes a SnappingPlayer argument

























save_replay.
I think it would be a lot useful and timesaving for videomakers rather than recording a whole game and finding interesting moments. It is also based on #1040.
This feature is configurable, there's a setting for it named cl_race_replays and also a setting in the DDNet settings menu which toggles that particular setting:



































if(something)
{
// code
}
and sometimes
if (something) {
// code
}
?





























































1












