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Between 2019-05-17 00:00:00Z and 2019-05-18 00:00:00Z
@heinrich5991 do you remember when you said its not possible to have working bullet tiles + vanilla shotgun, or the curved gun and the ddrace gun at the same time for different tees? well, i did it :)
imo it's a little bit better, but the problem still stands, that i can't use the debug mode while playing because strg+shift blocks my complete input (I'm sure you know about that) @Learath2
I use the normal calculation for vanilla shotgun and gun (because faking curvature is way harder than faking the straight pistol projectile or the straight shotgun bullet) and for the ddrace gun/shotgun bullet tile it calculates a stable position and then moves that position manually (not with the vanilla CalcPos function). I have added tuning for speed and lifetime, which are calculated differently but work the same
21:18
it resets the position every 4 ticks, to avoid that jumpy thing