d9ade50
Disable grenade prediction with cl_predict 0 - trml
bde2de2
Improve weapon prediction on fastcap and vanilla - trml
53fe0a5
Fix predicted weapon animation - trml
672b4ae
Fix ninja animation with antiping off - trml
a885c64
Fix ninjajetpack prediction - trml
0f65d02
Merge pull request #1727 from trml/pr_pred_fixes_2 - def-[Thread 0x7ffff00a1700 (LWP 6049) exited]
[Thread 0x7ffff08a2700 (LWP 6048) exited]
[Thread 0x7ffff10a7700 (LWP 6046) exited]
[Thread 0x7ffff2e03700 (LWP 6045) exited]
[Thread 0x7ffff3604700 (LWP 6044) exited]
[Thread 0x7ffff3baa040 (LWP 6038) exited]
Program terminated with signal SIGKILL, Killed.
The program no longer exists.
(gdb) bt
No stack.
#0 0x00005555557d9f6f in CCollision::GetMapIndices[abi:cxx11](vector2_base<float>, vector2_base<float>, unsigned int) (this=0x55555589d718 <g_GameClient+2296>, PrevPos=..., Pos=..., MaxIndices=0)
at /home/chiller/Desktop/git/ddnet/src/game/collision.cpp:787