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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-05-12 00:00:00Z and 2019-05-13 00:00:00Z
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f1f5985 M JungleRabies, A Skychase 2 - ddnet-maps
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Why do we still have change_map command? Afaik its for adding a map, so it changes to that map after the current round. But we dont have rounds in ddrace so we should get rid of the command completely or (if it doesnt already) make it behave the same as sv_map, so its for not confusing people who dont know sv_map
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@Learath2 oh i see thx
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ChillerDragon 2019-05-12 08:06:47Z
The wrong ping is nothing new tho
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ChillerDragon 2019-05-12 09:33:23Z
is inp_mouseold the same as inP-grab in 0.7 ?
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compare it
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ChillerDragon 2019-05-12 10:06:23Z
2lazy xd
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hello
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fokko people use change_map in ddrace
10:12
is it the same code as for sv_map?
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compare it
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not at home :)
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where are you
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300 km away
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ChillerDragon 2019-05-12 10:12:55Z
its not same
10:12
atleast in vanilla
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ChillerDragon 2019-05-12 10:13:06Z
in ddrace it has a pretty similar effect
10:13
change_map shows scoreboard and sv_map doesnt and ddnet skips scoreboard
10:14
how can it show scoreboard
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ChillerDragon 2019-05-12 10:14:12Z
change_map triggers a game end
10:14
and ddnet skips that
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Ah true
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ChillerDragon 2019-05-12 10:14:28Z
"""scoreboard"" xd
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what is a game end in ddrace
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nothing
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ChillerDragon 2019-05-12 10:14:34Z
there is none
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they soip it
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ChillerDragon 2019-05-12 10:14:37Z
commented out
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skip*
10:18
@jao i built a clock with lasers
10:18
analog
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@Learath2 how can I get what's rendered but actually not render it?
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Check hmh's branch
11:40
You render it to a framebuffer instead of to the screen
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ed5b96c fix modern cmake version warnings - Ryozuki 574cff8 Merge #1722 - bors[bot]
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just gonna point out that the play/pause button doesn't change when viewing a demo
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ChillerDragon 2019-05-12 16:08:20Z
If i load current map it can also take a map from downloaded maps. And if i edit it and save it saves it without warning o.O But with a wrong hash. Im sure this can cause some trouble.
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cl_predict_freeze #1701 cl_predict_freeze should be set to 2 by default since moving your tee in freeze and seeing if your tee is at the wall or if left/right movement is locked is crucial information. (i say 2 since for me personally the screen is not as shaky as on 0) Stopper bobbing Strong hook: !Strong Weak hook: ![Weak](https://user-images.githubusercontent.com/4772...
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ChillerDragon 2019-05-12 18:56:10Z
18:56
send help how is this possible? xd
19:23
that's strange xd
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ChillerDragon 2019-05-12 19:54:54Z
fixed btw
19:55
was cuased by %d not being %lld for a int64
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ah
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can I set default zoom ?
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@ChillerDragon that is what happens when you don't compile with warnings enabled 😛
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ChillerDragon 2019-05-12 21:01:05Z
the funny thing is that printf even throws errors but dbg_msg or sqlite3_mprintf dont even throw warnings
21:01
str_format neither
21:02
and it worked just fine on linux and macOS
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windows 😄
21:03
we love it
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ChillerDragon 2019-05-12 21:03:11Z
ya good ol' windows xd
21:03
u never get bored when ur in rage 24/7
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xd
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ChillerDragon 2019-05-12 21:05:30Z
it took me 4 days to debug windows stuff that has been working fine for years on my linux vps .-.
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ChillerDragon 2019-05-12 21:06:18Z
probably i boke linux now troll
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@ChillerDragon u shitbucket
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u
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825215b Front page video: CHL Funny Moments 12 - def-
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ChillerDragon 2019-05-12 21:29:22Z
good one 😃
21:29
wena!
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@Shyzo it would tell the OS to try to keep the mouse inside the window, even when you would move it outside
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@ChillerDragon MSVC might not throw warnings on those as we use a gnuc attribute to get warnings on formats
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after last update I face hard lags on tab opening time to time
21:39
mean scoreboard
21:41
pretty annoing thing
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well, not really easy to figure out what causes that
21:43
you could try profiling opening the scoreboard
21:43
on the previous version and on this, to see what changed
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ChillerDragon 2019-05-12 21:44:57Z
running 17 clients in stress mode on laptop and not a single cpu gets over 40% usage https://www.youtube.com/watch?v=JU8U858lXa8 😃
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blockbaster hacker
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ChillerDragon 2019-05-12 21:46:03Z
ikr
21:46
LAUNCHING THE YBERNUKE!!!11elf
21:46
CYBERR!!
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@Learath2 I have 420-480 fps if tab opened it drops to 150-300
21:52
on open it goes down to 50 after that grows to 150 and further
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and that wasn't the case in the previous version?
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well, I did never notice about such huge drop, but I will check it out
21:55
can I check gameclient version ingame?
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programatically?
21:57
if so, wym ingame
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ChillerDragon 2019-05-12 21:57:30Z
f1
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no, just as user
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ChillerDragon 2019-05-12 21:57:39Z
in the console
21:57
it shows your client version
21:57
rop right
21:58
top*
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oh crap UX
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ChillerDragon 2019-05-12 21:58:32Z
u
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for 12.3.1 - 480 closed, 360 opened. And it never goes lower then 280
21:59
on open action
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the only way to figure that out is profiling sadly
22:00
or you can stare at the diff really hard
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wait, it is fixed somehow
22:01
probably I need to hang sometime ingame to reproduce those drops
22:01
nvm, I will let you know when I find something
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DDraceNetwork, a cooperative racing mod of Teeworlds - ddnet/ddnet
22:04
the only changes in scoreboard.cpp is color stuff, which shouldn't(tm) introduce any new code
Exported 115 message(s)