Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-05-11 00:00:00Z and 2019-05-12 00:00:00Z
Just makes sense to me.
Here's how my original entities look like:
Scale 100
!Original entities scale 100
Scale 60
!Original entities scale 60
'FROM' is covered anyways..
Ideally it would be best to remake original entities but that's a whole other topic..
![NotCentered](https:/...
@fokkonaut it doesn't happen with ddnet server, but it doesnt seem related to the client (still happens with an older client). I also managed to get the same problem on your server by just placing lots of weapon pickups in a map
01:25
but ddnet-server also gets problems when you create enough entites, so I think the map is reaching some kind of limit. but I dont know how snapshots/snap-id's work, so I dont know where to look. if you want to debug you could perhaps look at SnapNewItem in projectile.cpp
@jao if u cut demos and have the map in folder already the files get currpted so if someone could build a tool that updates the demos to use the correct map agian this would save me 4years of demo collecting
@archimede67 the version after 10.6.2 introduced some weird settings bug on osx where resolution doubled every time u restart, and by the time they had fixed this bug there seems to be a new thing that causes unstable fps for me lol
Guys i was wondering if it is possible go teleport people by name instead of id. My name is always the same so i can bind tele n000b n000b. But i cant do i with id because i can't choose which one i get.
[chat]: Skeith: noby: It was highlighting me as one person and then that person left and then another person joined
[chat]: Skeith: and then it was highlighting me as that person
fwiw ive had the same bug happen on my old version of ddnet too but its extremely rare and mostly seems to happen when i play without a name and i figured that was the cause
23:04
ive never seen it happen more than once in a game tho