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cl_text_entities_size












































































while(UI()->TextRender()->TextWidth(0, Size*Scale, aBuf, -1) > 32.0f) Size -= 0.02f





























bind ctrl+k toggle debug 0 1









































while(UI()->TextRender()->TextWidth(0, Size*Scale, aBuf, -1) > 32.0f) Size -= 0.02f would be while rendering the overlays? 




















float Width100 = UI()->TextRender()->TextWidth(0, 100*Scale, aBuf, -1); Size = 100 / (Width100 / 32.f); UI()->TextRender()->TextWidth(0, Size*Scale, aBuf, -1); (edited)


git blame says @Ryozuki is the one to nag about this





















update.json












































hsl(hhh, sss, lll)?%HHSSLL








































rgb(rrr, ggg, bbb) and hsl(hhh, sss, lll)?



@Schulzer on discord












FT_Set_Pixel_Sizes(pFont->m_FtFace, 0, FontSize-1);


[2019-05-11 03:09:01][pFont]: error loading glyph 54 though












virtual int AdjustFontSize(const char *pText, int TextLength, int MaxSize = -1)
CClient which gets it from CGameClient which gets it from CGhost.
I haven't debugged this yet, but I don't really see anything wrong with how CGhost keeps track of time. However CGhost tracking the race time seems off, to me. Some other component should be keeping track of race related things and CGhost should be querying that instead.








