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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-05-09 00:00:00Z and 2019-05-10 00:00:00Z
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Glitch appears whin Dummy copy move , when you take both take ninja and press once +fire ( mouse 1 ) and if you swap dummy shoots , even you didn't pressed it .
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ChillerDragon 2019-05-09 12:13:18Z
ya dummy switch input bug is known .-. i tried to fix it once but i failed
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ChillerDragon 2019-05-09 16:46:34Z
Tweetbot for mac ❤
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[quakenet] jxsl13 BOT 2019-05-09 19:21:18Z
@Learath2 online? mind answering in discord?
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sure what am i answering?
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ups , hopefully no one saw it (edited)
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[quakenet] Learath2 BOT 2019-05-09 19:53:46Z
irc never forgets
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Previous execution time: 650 ms / 661 ms total (98%) Now: 3 ms / 15 ms total (20%)
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@deen when are you planning to release?
20:07
ok?
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the hand of the tee is transparent
20:08
in the current source
20:08
I looked at the foot and it's not transparent
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i wanted to get @fokkonaut's time format thing and @timakro's isddnet in aswell (with a netobj instead of their netmsgs)
20:09
@deen I fixed the foot 😛
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but you missed the hand
20:09
ok, so I'll wait for these fixes
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I'll fix the hand in a minute
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ah hey
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and the others will take a few days?
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probs
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I'll do them tonight
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[ddnet/ddnet-web] New branch created: pr-12.4
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give me tomorrow to test, and we can release tomorrow?
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the skin selector only shows my current skin
20:12
also a important bug to fix
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heh, true
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wait what?
20:15
Okay that should have been obvious, but in my defense I was scared of @deen
20:15
why am I scary?
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@deen how do u decide whether its for example 12.3.2 or 12.4?
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Only bugs fixed -> 12.3.2
20:15
Big features added -> 12.4
20:16
Anything inbetween -> ???
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it was my huge patch that broke a lot of things, idk felt responsible 😛
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As long as you feel responsible I don't mind
20:16
If you make a big change and run off, then I'm mad
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im also scared when i do some changes t hat could break things
20:16
poggers
20:17
is this yellow thing a new feature
20:17
never saw yellow
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line highlight
20:17
it's old
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ah ye xd
20:17
xd
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Q: Is it normal for the prefixed skins to be displayed in the skin selector?
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should we maybe hide those now that we have a proper prefix selector?
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but then you don't see how the prefixed skins will actually look ingame
20:21
hm, actually no
20:21
the skin prefix only showed your own skin, not the other ones
20:21
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could employ some trickery in the loop to show the prefixed versions
20:22
in the selector that is
20:22
oh I don't have git set up on this computer, I wonder what I set my user.name to 😄
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[quakenet] Ryozuki BOT 2019-05-09 20:22:53Z
u pinged Q on irc :D
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I'm sure Q can take it
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[quakenet] Learath2 BOT 2019-05-09 20:24:21Z
apparently i used my normal email in my commits
20:24
I wonder why i don't get more spam
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[quakenet] Ryozuki BOT 2019-05-09 20:24:48Z
maybe github protects is somehow or maybe spammers dont care bout u
20:24
i also dont get spam on mine
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its not protected in the circleci atleast
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[quakenet] Learath2 BOT 2019-05-09 20:26:13Z
I wonder how bors will feel if I push to master right now
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[quakenet] Ryozuki BOT 2019-05-09 20:26:28Z
he will hate u
20:26
or she
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or it
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[quakenet] Learath2 BOT 2019-05-09 20:27:06Z
guess I'll make a PR :)
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[quakenet] Ryozuki BOT 2019-05-09 20:27:35Z
jupstar u still dont know why that graphic bugs with opengl happens right?
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[quakenet] Learath2 BOT 2019-05-09 20:28:01Z
wair the hand shouldn't be transparent
20:28
wait how do you even get the hand to show up?
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[quakenet] Learath2 BOT 2019-05-09 20:28:41Z
are tees supposed to have hands?
20:28
so many questions
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[quakenet] Ryozuki BOT 2019-05-09 20:28:49Z
ofc
20:28
they must handle the weapons of mass destruction
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@Deleted User how did you even see that the small hand is transparent lol
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[quakenet] Ryozuki BOT 2019-05-09 20:29:21Z
they literally hold a grenade launcher thats bigger than the tee
20:30
i only see second hand when u hook and u rly must be looking at it
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with pistol u see it directly i think
20:39
tee focus in gores
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@Learath2 for the prefix stuff: you shouldnt hide prefix skins, some people use it as their default skin. (this is also not implemeneted yet: if someone uses a prefix skin as normal skin, the you turn on prefix, his skin will be *_vanilla)
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5138510 Make Color.HRHConv test runtime more reasonable - def- ab0a894 Merge #1703 - bors[bot]
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How does the CLight work? I mean how do I get a nice overview of it? I cant really understand that shit xd
20:55
Rotation, speed, all that stuff is pretty confusing
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oh now that bors is done
20:58
hope you don't mind me pushing to master 😛
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learath what's the difference between char pos and char corepos
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hmm, i have no idea, but there shouldn't be any difference iirc
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@jao I think the core pos is the "real" one
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are they different values?
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06fc970 Render the correct skin in the selector - Learath2 def36ac Apply alpha properly, fix refactoring fails - Learath2
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let me check
21:08
this is just confusing
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so cl_text_entities_size default value is 70 now, was that ok for the maintainer?
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@jao what do you need? because they are different at different points
21:11
depends on exactly where you are using it
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while saving?
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manipulating saves
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are you crafting a save?
21:12
the thing is if the tee isn't moving they will be the same and stable(tm)
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anyways, our saves save both the character pos and the core pos
21:13
the core pos and the character pos only differ when interacting with stoppers while moving or getting hooked or things like that
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@Deleted User does that look close enough to before the patch hit?
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i mean for non gl3.3 users its only 70% of the size before
21:18
idc about it, but probs some ppl will cry xD
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I didn't really follow that patch, is there a reason we don't have it at 100?
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well, he wanted to make it configuratable, bcs he didnt like it so huge on his big monitor, but i also didnt see he made the default 70
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so it was effectively 100 before we merged that patch, i guess we should make the default 100
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probs yes, just wanted to let u know xd
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86fd363 Keep the old default - Learath2
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@deen you said str_next_token wasn't too convenient to work with right? is there an interface you'd prefer?
21:53
@Learath2 @Deleted User does something break with the default being 100?
21:53
I mean, is it the same as before?
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does it break something?
21:54
I don't think it should, I didn't see any issue
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See the commit i shared
21:54
Thats the one that changed it to 70
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[quakenet] Learath2 BOT 2019-05-09 21:58:55Z
i don't think it's a problem, i think he just changed it to what he thought was reasonable
21:59
which makes sense, but we should probably keep the old default for the people who are annoyed by every small change
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but is it the same size as before with 100?
21:59
why jupey said its only for non opengl3 users 70%
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oh, i have no idea
22:00
i took @Deleted User's word for it 😛
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thats what i meant D:
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@fokkonaut if you don't mind, could you check?
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mobile >.<
Exported 148 message(s)