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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-05-05 00:00:00Z and 2019-05-06 00:00:00Z
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My keyboard works again after pouring water over it and drying it, yay!
feelsamazingman 2
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[quakenet] Ryozuki BOT 2019-05-05 10:40:00Z
\o/
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why would you pour water over it to repair it
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I also took my keyboard apart 3 days ago xd
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idk if this is a joke xD
10:49
but i poured water over it by accident -.-
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ChillerDragon 2019-05-05 10:50:36Z
@Im 'corneum troll
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Fixes freeze prediction with antiping off and stopper/speedup/super prediction on some servers, and adds prediction for weapon switches and gunfire animation (with antiping on). It also includes a new setting for freeze prediction, "cl_predict freeze 2", that lets you keep a small amount of misprediction in freeze (equivalent to 30-40 ping) regardless of ping so that you still can see a little movement when frozen, in case someone wants that.
👌 2
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really cool to see someone working on prediction again
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@timakro wait, i have the same keyboard
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@deen what type of switches you have? i have brown
16:49
i think the mx board is one of the cheapest cherry has, and it's relatively thin in comparison to other keyboards
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ChillerDragon 2019-05-05 17:17:17Z
send help! gdb ./tw_srv_d "logfile foo.log" doesnt create a foo.log file -.- but ./tw_srv_d "logfile foo.log" works
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bors failed :(
17:17
@trml
17:20
@trml i think that super prediction doesnt work for my Server because i have 256p support, therefore team_super is 256, not 64
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strange, I thought it already passed the tests
17:21
but the error message from bors is "Could not resolve host: github.com", maybe the problem is something else @deen?
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justabutterflier 2019-05-05 17:24:45Z
hello, guys i'm some stupid noob in Teeworlds, but i wanna compile Teeworlds 0.7.3.1 I use x32 bam and x86 Native Tools by MSVC 2017 (Community) When i do function compile, bam says that somewhere must have freetype.dll, but this directory doesn't exists (as says bam) What i must to do? Where i can download freetype.dll? P.S. My system is x64 (edited)
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ChillerDragon 2019-05-05 17:26:00Z
0.7 uses cmake nowerdays @justabutterflier
17:26
What about this?
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ChillerDragon 2019-05-05 17:26:21Z
mkdir build cd build cmake .. make
17:26
do that
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justabutterflier 2019-05-05 17:26:28Z
where?
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ChillerDragon 2019-05-05 17:26:36Z
in the source root
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justabutterflier 2019-05-05 17:27:27Z
wow
17:27
thanks you very much 😅
17:28
so, i have this
17:28
can i send logs to this chat?
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ChillerDragon 2019-05-05 17:30:01Z
did you clone recursivly?
17:30
to get the submodules
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@fokkonaut yes, the problem was related to 256-players. it seems like ddnet doesn't support teams above 64 (and when it gets a team above 64 the client reset the team support to 16-player/team). but super should still work since it is a separate flag now
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ChillerDragon 2019-05-05 17:30:33Z
@justabutterflier git clone --recursive https://github.com/teeworlds/teeworlds
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
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for me it didnt, @trml. maybe it will work after this patch?
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justabutterflier 2019-05-05 17:31:09Z
from Native Tools?
17:31
@ChillerDragon
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ChillerDragon 2019-05-05 17:31:39Z
?
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justabutterflier 2019-05-05 17:31:50Z
Where i must do it?
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ChillerDragon 2019-05-05 17:31:59Z
how did u get the source in the first place?
17:32
downloaded as zip?
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justabutterflier 2019-05-05 17:32:09Z
Yes
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ChillerDragon 2019-05-05 17:32:13Z
oh boi
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justabutterflier 2019-05-05 17:32:13Z
Is it bad?
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ChillerDragon 2019-05-05 17:32:17Z
do you have git installed?
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justabutterflier 2019-05-05 17:32:26Z
github?
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ChillerDragon 2019-05-05 17:32:29Z
install git and use git to get the source
17:32
no git
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justabutterflier 2019-05-05 17:32:37Z
hmm
17:32
And why?
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@fokkonaut yes, it should work with the new patch (but not sure if it will work perfectly for all teams)
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ChillerDragon 2019-05-05 17:32:59Z
because git is usefull
17:33
idk how to get submodules without git
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justabutterflier 2019-05-05 17:33:11Z
ok, i will install it
17:33
17:33
ye?
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ChillerDragon 2019-05-05 17:33:24Z
ye
17:33
git + github = ❤
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justabutterflier 2019-05-05 17:36:09Z
hah...)
17:37
stop but if i already have installed github? can i use git?
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ChillerDragon 2019-05-05 17:37:54Z
i dont think u installed github tho
17:38
oh wait ye there are some tools from github huh?
17:38
idk
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there's a github program
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ChillerDragon 2019-05-05 17:38:11Z
ya tru
17:38
you can also use that but i cant support u there
17:38
gui is scares me
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justabutterflier 2019-05-05 17:38:31Z
okay (edited)
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ChillerDragon 2019-05-05 17:38:34Z
da
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justabutterflier 2019-05-05 17:38:39Z
:D sorry
17:38
i have already installed github a few months ago
17:39
but git - no
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ChillerDragon 2019-05-05 17:39:10Z
im sure they dont kill each other
17:39
but as i said idk how to clone recursivley with the github tool
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justabutterflier 2019-05-05 17:39:22Z
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ChillerDragon 2019-05-05 17:39:36Z
defaults are mostly fine
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justabutterflier 2019-05-05 17:39:46Z
there is a defaults
17:39
i shouldn't do anything? (edited)
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ChillerDragon 2019-05-05 17:39:59Z
click next 😃
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justabutterflier 2019-05-05 17:40:01Z
ok
17:40
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ChillerDragon 2019-05-05 17:40:20Z
how good is ur vim?
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justabutterflier 2019-05-05 17:40:23Z
usually i use sublime txt
17:40
i dont know
17:40
what is the vim :D
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ChillerDragon 2019-05-05 17:40:32Z
then use sublime xd
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justabutterflier 2019-05-05 17:40:35Z
ok
17:40
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ChillerDragon 2019-05-05 17:41:14Z
i personally choose the top one
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choose the second one
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ChillerDragon 2019-05-05 17:41:36Z
listen to heinrich
17:41
im nobo
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justabutterflier 2019-05-05 17:41:44Z
so, middle?
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yes
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justabutterflier 2019-05-05 17:41:50Z
ok
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the first one might cause problems with cmake not finding git
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justabutterflier 2019-05-05 17:42:06Z
17:42
i already have installed putty at june of 2018 :D
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ChillerDragon 2019-05-05 17:42:31Z
im scared answering while heirnich is listenin
17:42
xd
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justabutterflier 2019-05-05 17:42:54Z
heinrich is the legend
17:42
xD
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ChillerDragon 2019-05-05 17:42:58Z
he is
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justabutterflier 2019-05-05 17:43:08Z
Heinrich The Legend
17:43
HTL
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just use the defaults and you'll be fine
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justabutterflier 2019-05-05 17:43:24Z
ok
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click next next next next
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justabutterflier 2019-05-05 17:43:41Z
ok ok ok
17:43
Thanks you very much...
17:44
So many english words and with the time of reading in english I tiring
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ChillerDragon 2019-05-05 17:44:24Z
xd
17:44
thats how i feel when i see ruski
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justabutterflier 2019-05-05 17:45:21Z
finished!
17:45
what now?
17:45
17:46
17:46
that?
17:46
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ChillerDragon 2019-05-05 17:46:55Z
yikes gui
17:47
goto the directory where you have your source folders
17:47
rightclick
17:47
"open git bash here"
17:47
then type git clone --recursive https://github.com/teeworlds/teeworlds
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justabutterflier 2019-05-05 17:47:52Z
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ChillerDragon 2019-05-05 17:49:25Z
ya boi!
17:49
it wil here a new folder there
17:49
you will se
17:49
e
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justabutterflier 2019-05-05 17:49:50Z
ok, thanks
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ChillerDragon 2019-05-05 17:50:23Z
now restart computer
17:50
troll
17:50
no joke ur done
17:50
now the compile errors should be gone
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justabutterflier 2019-05-05 17:51:09Z
stop
17:51
i must do reboot? (edited)
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ChillerDragon 2019-05-05 17:51:55Z
no xd
17:52
ima prankster
17:52
~~~ BLOCKMARK ~~~
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yup you are blockmark ban pls!!
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ChillerDragon 2019-05-05 17:52:30Z
._.
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justabutterflier 2019-05-05 17:52:33Z
wtf?
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ChillerDragon 2019-05-05 17:52:35Z
f4 far
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justabutterflier 2019-05-05 17:52:39Z
i can't understand these jokes
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ChillerDragon 2019-05-05 17:52:50Z
nvm
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justabutterflier 2019-05-05 17:52:57Z
very strong for russian mind xDDD
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ChillerDragon 2019-05-05 17:53:01Z
wait a few month and you will tell me git jokes
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ban chiller he is blockmark he said it its confirmed no one jokes!!
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justabutterflier 2019-05-05 17:53:08Z
i hope :D
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ChillerDragon 2019-05-05 17:53:20Z
i dont know a single git joke tho
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justabutterflier 2019-05-05 17:53:20Z
what is the blockmark
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ChillerDragon 2019-05-05 17:53:31Z
only this xkdc thingy that says delte it all
thonkery 1
17:53
but thats truth no joke
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justabutterflier 2019-05-05 17:53:49Z
xkdc is the?...
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ChillerDragon 2019-05-05 17:53:54Z
xkcd
17:54
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justabutterflier 2019-05-05 17:54:37Z
ok
17:54
so...
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chiller you git wizard
feelsamazingman 1
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justabutterflier 2019-05-05 17:54:43Z
what is the skcd?
17:54
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ChillerDragon 2019-05-05 17:55:06Z
aaaaaaa
17:55
xd
17:55
are you sure u did --recursive
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justabutterflier 2019-05-05 17:55:21Z
yes
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ChillerDragon 2019-05-05 17:55:25Z
and you are in the correc source folder
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justabutterflier 2019-05-05 17:55:26Z
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ChillerDragon 2019-05-05 17:55:31Z
ya
17:55
goto teeworlds
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justabutterflier 2019-05-05 17:55:39Z
?
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ChillerDragon 2019-05-05 17:55:47Z
you cloned one source into the other one i guess
17:55
xd
17:55
in your souce code 0731 folder
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justabutterflier 2019-05-05 17:55:57Z
you said so (edited)
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ChillerDragon 2019-05-05 17:56:02Z
there is a folder called teeworlds
17:56
thats the source code
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justabutterflier 2019-05-05 17:56:15Z
ahahaha
17:56
okay...
17:56
yes, thats so
17:56
sorry
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ChillerDragon 2019-05-05 17:58:55Z
np i didnt gave clear instructions learning by failling :p
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justabutterflier 2019-05-05 18:00:50Z
yeah boiii
18:00
18:01
and now make?
18:01
ahahahahah
18:01
???? ??? ?????. ????
18:01
@ChillerDragon
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ChillerDragon 2019-05-05 18:04:12Z
and?
18:04
does it work?
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@timakro blue I think
18:10
@ChillerDragon gdb --args ...
18:11
ae57b7f Add more fields to ddnetcharacter - trml 09401a8 Add strong/weak id to ddnetcharacter - trml 7ba1cae Merge pull request #1699 from trml/pr_extend_ddnetchar - def-
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ChillerDragon 2019-05-05 18:11:16Z
ya found it but thanks deen 😃
18:11
b27a124 Enable freeze prediction with antiping off, and enable superjump prediciton on non-ddrace servers - trml 8eb4b7f Add setting cl_predict_freeze 2 for having a small amount of misprediction while frozen - trml 20c06df Make speedup and stopper prediction on all gametypes again - trml df84e86 Workaround for super prediction on non-64-player gametypes - trml b61aae5 Reset predicted character on kill - trml 00ab99a Add prediction for weapon switches and gunfire animation - trml 6848274 Fix pickup prediction on vanilla - trml 339d9b0 Also reset hook on prediction reset - trml 76f2a59 Merge pull request #1701 from trml/pr_pred_fixes - def-
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ChillerDragon 2019-05-05 18:11:26Z
deen on fire xd
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justabutterflier 2019-05-05 18:14:20Z
@ChillerDragon
18:14
18:14
this command does not exist :D
18:14
or i must do it not in build, just in teeworlds
18:15
not, even in teeworlds it does not work
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ChillerDragon 2019-05-05 18:15:38Z
cmake --build .
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justabutterflier 2019-05-05 18:22:45Z
sorry 😅
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ChillerDragon 2019-05-05 18:23:54Z
did it work? 😃
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justabutterflier 2019-05-05 18:34:16Z
@ChillerDragon no
18:34
ah stop
18:34
18:34
he says this
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@trml can you also predict particle stuff, like when you are hammering?
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justabutterflier 2019-05-05 18:37:55Z
@ChillerDragon answer, pls...
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ChillerDragon 2019-05-05 18:43:22Z
in the build directory
18:43
@justabutterflier
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justabutterflier 2019-05-05 18:45:56Z
18:46
@ChillerDragon the same
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ChillerDragon 2019-05-05 18:47:30Z
cmake ..
18:47
no wait
18:47
u forgot the .
18:47
cmake --build .
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@fokkonaut you mean like hammerhit and explosions?
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yes, thought about it, it could perhaps be done
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justabutterflier 2019-05-05 19:26:40Z
and what now? @ChillerDragon
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justabutterflier 2019-05-05 19:33:41Z
@jao
19:33
@heinrich5991 hey...
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hey
19:34
what up?
19:34
oh
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justabutterflier 2019-05-05 19:34:54Z
sorry pls
19:34
for notification
19:35
what i must to do now to compile tw 0.7.3.1?
19:37
@heinrich5991 sorry pls......
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you should ask in the tw discord
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justabutterflier 2019-05-05 19:37:43Z
but...
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localized compiler errors are fun 😄
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justabutterflier 2019-05-05 19:38:04Z
deen, can you help me?
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justabutterflier 2019-05-05 19:38:09Z
ok
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it looks like the build succeeded?
19:39
or you still might need to run "cmake --build"
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justabutterflier 2019-05-05 20:17:40Z
i already have ran "cmake --build ."
20:17
he is compiled
20:17
and idk what i must to do nextly
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./DDNet-Server -f config.cfg (edited)
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justabutterflier 2019-05-05 20:29:01Z
not ddnet, @NeXus
20:29
it is a vanilla tw 0.7.3.1
frozen 1
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Hm, have a look on their repository
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justabutterflier 2019-05-05 20:36:08Z
already is
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teeworlds has discord server? ww
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I did already sent him that jao👀
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@trml can you set the super team to Server max clients? Because then it would work With 256p i think
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to ddnet max clients (64)? or 256?
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To Server max clients
21:17
The max clients amount, the Server sends
21:17
(but i dont know ;D you might test it on my server, its running.)
21:17
Look for my name ingame and you will find it
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it sort of uses max clients now (the code for super just needs to be cleaned up a little bit), but I'm not sure if the client knows that the server is 256 player
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It is, you will also see the x/256 players in the Browser
21:22
maybe i can also do something about it server side
21:22
I could just force Team_super to be 64
21:22
then it should work
21:22
(i think?)
21:23
Nobody needs 256 teams, i will just limit it to 64 (including super)
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oh, it does
21:25
but I think it should work with the latest pr. can you test again now?
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Not right now, sorry :< but you could?
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yes, when I tested it now it worked
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Did you compile my src?
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yes, I mean, I tested in on a local server
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Okay
21:26
And what did you change for it to work?
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Lol, you are writing pretty much
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it isn't a complete fix, but the problem was that the client doesn't handle teams above 64, and resets to "IsDDRace16" when it receives a team above that, so that teams don't work properly (including team_super). perhaps limiting the number of teams to 64 (and setting team_super to 64) would make everything work
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Yes, thats what I meant. I will do exactly that
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oh, yeah, I see
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but @trml, will the client take VANILL_TEAM_SUPER on my 256p server, even if i limit teams to 64?
21:58
or will it detect it as a 64p server and make the tee TEAM_SUPER (-> 64)?
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@fokkonaut no, then it will count as 64p
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Is it based on the amount of teams or what? xd
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but super should actually be separate from teams now, its just that some of the prediction code hasn't been updated
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I mean, with the new ddnetcharacter super is actually a separate flag, so it can be treated separately from team (and it already is in gamecore)
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oh yea, true. but we still need it for backwards compability
Exported 293 message(s)