Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-05-02 00:00:00Z and 2019-05-03 00:00:00Z
its a modded ddnet11.9 server with manually added ddnet network character and other required changes. the gametype is BlockDDrace if that matters (so not DDNet). I manually checked in the client using debug messages if the client gets the network stuff, and it does. it also sets its super variable and other stuff, so that should work.
And whats probably related to that: On my mod the projectile didnt appear on that big map, but on smaller (normal sized maps) they would show up. But the same map on another mod (called DDNet++, so includes DDNet and probably turns on IsDDNet) works fine
10:19
The map is in my repo in the maps folder. Name: BlmapChill
10:19
You can just Compile my mod using cmake, if you want to try that for debugging
I have custom weapons, and if antiping is on and i shoot a plasmarifle it sends a laser clientside and then the plasma bullet serverside
10:21
because of prediction, but thats ok
10:22
for example for plasmarifle i send rifle as activeweapon to the client, so it knows what to render, and ofc then for antiping it is bugged but as i said, unfixable and not relevant anyways