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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-05-02 00:00:00Z and 2019-05-03 00:00:00Z
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689c7b2 Don't check dnsbl when alone - Learath2 57f58cc Refactoring mishap - Learath2 0b7ca35 Merge #1697 - bors[bot]
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[quakenet] deen BOT 2019-05-02 06:02:49Z
no?
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When will we have a Master server cache?
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ChillerDragon 2019-05-02 07:52:17Z
blockchain peer to peer ai iot master servers when?
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@trml what is that loop in gameworld for, from your pr?
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@fokkonaut We're waiting for the https master server thing instead
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When will it be a thing? xd
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ChillerDragon 2019-05-02 08:18:06Z
0.8 troll
08:18
no but seriously shouldnt we go with vanilla for master servers?
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is opengl 4.5 widely supported?
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@Ryozuki supported since Nvidia Volta, released in December 2017, so no
10:10
Oh, wait
10:11
since GeForce 900, so September 18, 2014
10:11
they release for old cards too dont they?
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btw: @trml hows it going with the prediction issues?
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@fokkonaut its for figuring out the order that the characters are inserted in the gameworld in (which is what decides strong/weak hook)
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Oh, okay ^^
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@fokkonaut I figured out the freeze thing, but not the problem with super yet
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or the big maps
10:14
could you test the map with an old client? just to check if its gone there
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it is
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ok. and the other things? its always a problem, for all players?
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was it a ddnet server? or a different gametype
10:15
(not sure if it matters)
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its a modded ddnet11.9 server with manually added ddnet network character and other required changes. the gametype is BlockDDrace if that matters (so not DDNet). I manually checked in the client using debug messages if the client gets the network stuff, and it does. it also sets its super variable and other stuff, so that should work.
10:16
If you want to check, if i forgot something serverside (i think i didnt, as i rechecked many times), the repo is http://github.com/fokkonaut/BlockDDrace
BlockDDrace is a mod for Teeworlds, developed by fokkonaut - fokkonaut/BlockDDrace
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thanks, I'll check it
10:18
And whats probably related to that: On my mod the projectile didnt appear on that big map, but on smaller (normal sized maps) they would show up. But the same map on another mod (called DDNet++, so includes DDNet and probably turns on IsDDNet) works fine
10:19
The map is in my repo in the maps folder. Name: BlmapChill
10:19
You can just Compile my mod using cmake, if you want to try that for debugging
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oh, I see, I will check your mod then
10:19
what is stable_projectile and custom_projectile btw?
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Entities
10:20
I mean, they are from my mod
10:20
(yes, antiping cant predict them)
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I have custom weapons, and if antiping is on and i shoot a plasmarifle it sends a laser clientside and then the plasma bullet serverside
10:21
because of prediction, but thats ok
10:22
for example for plasmarifle i send rifle as activeweapon to the client, so it knows what to render, and ofc then for antiping it is bugged but as i said, unfixable and not relevant anyways
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its fixable
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ofc it is, but not without Client Modifcation
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As reported by Tequila | 1. Sometimes changes weapon quickly, sometimes slowly. I asked him to test since which version.
Exported 50 message(s)