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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2019-04-19 00:00:00Z and 2019-04-20 00:00:00Z
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[quakenet] <heinrich5991> @fokkonaut yes, doesn't sound impossible
05:45
[quakenet] <heinrich5991> after all, tee position isn't shared between main tee and dummy either
05:45
[quakenet] <heinrich5991> ^^
06:07
i cant believe i have fucking done it
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Thinking of stuff like &quot;has jetpack&quot;, &quot;no weapon hit&quot;, &quot;no collision&quot;, &quot;endless hook&quot;, … Doing it before a new version allows...
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[quakenet] <Ryozuki> im wondering if its worth letting clients know if a player is frozen
08:41
[quakenet] <Ryozuki> it may allow for custom freeze skins without changing the file
08:42
[quakenet] <Ryozuki> and also custom deep freeze skin
08:43
[quakenet] <Ryozuki> ill add it the more the best
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I think freeze, deepfreeze and paused is nice to have so i added it. Note: This pr doesn't fix any prediction it just adds all the flags. Fixes #1649 Maybe after this gets merged we can stop using fake tunezones and use the character flags?
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(i have client compiling off already)
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ChillerDragon 2019-04-19 14:51:03Z
I cant view many demos latley because map differes from server. How does that even work? Is the map not saved in the demo?
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Yes, and that name doesn't match with one in your downloaded maps folder
16:12
I guess
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ChillerDragon 2019-04-19 16:13:01Z
that makes no sense to me
16:13
why does it need downlaoded maps if the map is in the demo already?
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No idea, it was only a guess
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ChillerDragon 2019-04-19 16:14:23Z
yea i also thought once you need the map in downloaded maps and it only saves map name with crc
16:14
but why was i able to watch all these demos ppls send me
16:14
did i really had all these maps? o.O
16:15
omg ppl not ppls xd
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@ChillerDragon show me how to reproduce it
17:11
i never had that problem, i read the code and didn't see how that could happen
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ᶰ°Konͧsti 2019-04-19 17:11:41Z
When i delete my downloaded maps Folder, can i replay any demos then?
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yes, should work
17:12
the map is stored inside of the demo file
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ᶰ°Konͧsti 2019-04-19 17:12:32Z
:O
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ChillerDragon 2019-04-19 17:25:36Z
yea so how i expected it
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@ChillerDragon recorded with current ddnet client?
17:29
basically the demo contains a map with a different hash than the demo expects, that's weird
17:31
not sure how to create that with ddnet client
17:31
except if the filesystem is corrupted
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ChillerDragon 2019-04-19 17:36:19Z
it is a cutted demo im not sure if it happend during cutting
17:36
it is an old demo so i dont know if i double checked if the cut surived it
17:37
i also have no idea what ddnet version it was
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[quakenet] <deen> ok, show me a way to reproduce it with current version
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ChillerDragon 2019-04-19 17:46:32Z
bro
17:46
i have no idea if i would knew i would report it
17:47
i just went through my cutted demos and noticed that a few were unwatchable
17:48
any idea how to fix the demos? Is it possible to change the expected crc to match the actual one with some hex editor?
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[quakenet] <deen> probably yes
17:48
[quakenet] <deen> or just download the map file as well and put it in downloadedmaps
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ChillerDragon 2019-04-19 17:48:54Z
so it does look in downloaded maps as well?
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[quakenet] <deen> yes
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ChillerDragon 2019-04-19 17:49:08Z
if this would fix it it would be cool if the client tried that on its own
17:49
maybe asking the user if he really want to do it
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[quakenet] <deen> basically the map is extracted from demo, put in downloadedmaps, and then the client tries to load a map with the correct CRC
17:49
[quakenet] <deen> would be better to fix the client
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ChillerDragon 2019-04-19 17:50:07Z
sure
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[quakenet] <deen> maybe if you cut it again from start to end the final result gets fixed
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ChillerDragon 2019-04-19 17:50:33Z
i dont have the original demo anymore
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[quakenet] <deen> you posted it in discord
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ChillerDragon 2019-04-19 17:50:53Z
thats the cutted one
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[quakenet] <deen> just download the map to downloadmaps, open it, cut it from start to end, and save again
17:51
[quakenet] <deen> then try the deleting the map in downloadedmaps again and see if the newly cut one works
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ChillerDragon 2019-04-19 17:51:20Z
ah
17:52
lez see if i can find the maps
17:52
i need the crc that is not displayed on the demo priewviw correct?
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[quakenet] <deen> yes
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ChillerDragon 2019-04-19 17:53:25Z
both maps by me
17:53
maybe that is the reason
17:53
because i had them in editor alreay idk what ever
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[quakenet] <deen> maybe there is a way that the client ends up saving the wrong map in demo
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ChillerDragon 2019-04-19 17:54:42Z
i can only find the version i already have on heinrich5991.de
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!screenshot_2019-04-19_20-03-40 Server pings and kills also have a 999 / 9999 limit. Which makes sense because 1000 consumes 1 space more for only 1 value more. And it is not that there is too much space in the scoreboard. Long clans get cut and names overlap with clans. Just an idea.. maybe not even worth the effort.
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ChillerDragon 2019-04-19 18:56:35Z
uff any haxxors here? I dont find the hash as plain string in the demo file -.-
18:56
how can i search for it
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ChillerDragon 2019-04-19 19:12:23Z
any idea how the string "74f6a427" gets converted to binary "4A E6 A1 E1 5B F1" for me that makes no sense o.O
19:13
19:14
as far as i understood it stores this CDemoHeader struct at the beginning and between mapname and type there is the crc?
19:15
19:19
oh it doesnt im stupid
19:19
i thought this crc is the left one the expected one from server
19:21
@deen ok that doesnt help either
19:21
i bypassed the wrong crc diff
19:21
now i get network decrompession error
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@deen i opened a demo which was send to me and i opened it with that new way to move it on client.exe. the demo didnt work and i got error. Now everytime i launch the client i get the same error and then after that i get to the serverlist.
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ChillerDragon 2019-04-19 20:50:36Z
what does the error say?
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@deen hi, I've tried to reproduce the mouse bug on a few different pcs without success, and I started wondering if its related to settings (mouse, etc) or to pc/platform
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I also didnt notice anything
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@trml here's my cfg
5.33 KB
🇩 3
🇪 3
3⃣ 3
🇳 3
ddnet 3
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gfx_screen_width 640 gfx_screen_height 480 poggers
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ChillerDragon 2019-04-19 22:02:50Z
SO YOU HAVE THE MOUSE BUG DEENß
22:02
woops caps xd
22:03
br_filter_string "chillerdragores"
22:03
feelsamazingman
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@deen thanks, will test again
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my time is missaligned
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maybe related to player names not aligned correctly sometimes?
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it fixed itself
23:38
idk
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Is there a command to always see people no matter how far you zoom out
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/showall
Exported 96 message(s)